1 #ifndef __glfTexture3D_hh__
2 #define __glfTexture3D_hh__
4 #include "glfTexture.hh"
14 void Set(GLenum minFilter = GL_NEAREST,
15 GLenum magFilter = GL_NEAREST,
16 GLenum wrapS = GL_CLAMP,
17 GLenum wrapT = GL_CLAMP,
18 GLint textureNr = GL_TEXTURE0);
21 void Allocate3DImage(
int width,
int height,
int depth,
22 GLenum internalFormat,
int mipmap = 0);
24 void Allocate3DImage(
int width,
int height,
int depth,
46 #endif // __glfTexture3D_hh__
EColorModel
These are the most often used color models.
This is the base class for images in BIAS.