7 #include "bias_config.h"
8 #include <Base/Math/Vector4.hh>
13 #define RGBAuc_WHITE_OPAQUE BIAS::RGBAuc(255,255,255, 255)
16 #define RGBAuc_WHITE_SEMI BIAS::RGBAuc(255,255,255, 128)
18 #define RGBAuc_BLACK_SEMI BIAS::RGBAuc(0,0,0, 128)
20 #define RGBAuc_RED_SEMI BIAS::RGBAuc(255, 0, 0, 128)
22 #define RGBAuc_GREEN_SEMI BIAS::RGBAuc(0, 255, 0, 128)
24 #define RGBAuc_BLUE_SEMI BIAS::RGBAuc(0, 0, 255, 128)
26 #define RGBAuc_YELLOW_SEMI BIAS::RGBAuc(255, 255, 0, 128)
28 #define RGBAuc_CYAN_SEMI BIAS::RGBAuc(0, 255, 255, 128)
30 #define RGBAuc_MAGENTA_SEMI BIAS::RGBAuc(255, 0, 255, 128)
32 #define RGBAuc_GREY_SEMI BIAS::RGBAuc(128, 128, 128, 128)
34 #define RGBAuc_DARKRED_SEMI BIAS::RGBAuc(128, 0, 0, 128)
36 #define RGBAuc_DARKGREEN_SEMI BIAS::RGBAuc(0, 128, 0, 128)
38 #define RGBAuc_DARKBLUE_SEMI BIAS::RGBAuc(0, 0, 128, 128)
BIAS::Vector4< float > RGBAf
BIAS::Vector4< unsigned char > RGBAuc
BIAS::Vector4< double > RGBAd