Basic Image AlgorithmS Library  2.8.0
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BIAS::FMatrixBase Member List

This is the complete list of members for BIAS::FMatrixBase, including all inherited members.

_epipoleBIAS::FMatrixBaseprotected
_isDecomposedBIAS::FMatrixBaseprotected
_RBIAS::FMatrixBaseprotected
Compose(const KMatrix &K1, const RMatrixBase &R1, const Vector3< double > &C1, const KMatrix &K2, const RMatrixBase &R2, const Vector3< double > &C2)BIAS::FMatrixBase
Compose(const RMatrixBase &R1, const Vector3< double > &C1, const RMatrixBase &R2, const Vector3< double > &C2)BIAS::FMatrixBase
Data_BIAS::Matrix3x3< FMATRIX_TYPE >protected
FMatrixBase()BIAS::FMatrixBaseinline
FMatrixBase(const MatrixInitType &i)BIAS::FMatrixBaseinlineexplicit
FMatrixBase(const Matrix3x3< FMATRIX_TYPE > &A)BIAS::FMatrixBaseinline
FMatrixBase(const FMATRIX_TYPE *d)BIAS::FMatrixBaseinlineexplicit
FMatrixBase(const Vector3< FMATRIX_TYPE > &epipole, const RMatrixBase &R)BIAS::FMatrixBaseinline
FMatrixBase(const Vector3< FMATRIX_TYPE > &epipole, const Vector3< FMATRIX_TYPE > &EulerAngXYZ)BIAS::FMatrixBaseinline
GetAbsMaxMin(FMATRIX_TYPE &max, FMATRIX_TYPE &min) constBIAS::Matrix3x3< FMATRIX_TYPE >
GetColumn(const unsigned int col, Vector3< FMATRIX_TYPE > &r) constBIAS::Matrix3x3< FMATRIX_TYPE >
GetColumn(const unsigned int col) constBIAS::Matrix3x3< FMATRIX_TYPE >inline
GetCosAngleErrorHomogenized(const BIAS::HomgPoint2D &p1, const BIAS::HomgPoint2D &p2)BIAS::FMatrixBaseinline
GetData()BIAS::Matrix3x3< FMATRIX_TYPE >inline
GetData() constBIAS::Matrix3x3< FMATRIX_TYPE >inline
GetDeterminant() constBIAS::Matrix3x3< FMATRIX_TYPE >
GetEpipolarError(BIAS::HomgPoint2D &P1, BIAS::HomgPoint2D &P2)BIAS::FMatrixBaseinline
GetEpipolarErrorHomogenized(const BIAS::HomgPoint2D &P1, const BIAS::HomgPoint2D &P2) const BIAS::FMatrixBaseinline
GetEpipolarLineImage1(const HomgPoint2D &point) const BIAS::FMatrixBase
GetEpipolarLineImage1(const HomgPoint2D &point, HomgLine2D &homline) const BIAS::FMatrixBase
GetEpipolarLineImage2(const HomgPoint2D &point) const BIAS::FMatrixBase
GetEpipolarLineImage2(const HomgPoint2D &point, HomgLine2D &homline) const BIAS::FMatrixBase
GetInverse(Matrix3x3< FMATRIX_TYPE > &inv) constBIAS::Matrix3x3< FMATRIX_TYPE >
GetMax() constBIAS::Matrix3x3< FMATRIX_TYPE >
GetMaxMin(FMATRIX_TYPE &max, FMATRIX_TYPE &min) constBIAS::Matrix3x3< FMATRIX_TYPE >
GetMin() constBIAS::Matrix3x3< FMATRIX_TYPE >
GetNumElements() constBIAS::Matrix3x3< FMATRIX_TYPE >inline
GetRow(const unsigned int row, Vector3< FMATRIX_TYPE > &r) constBIAS::Matrix3x3< FMATRIX_TYPE >
GetRow(const unsigned int row) constBIAS::Matrix3x3< FMATRIX_TYPE >inline
InvertIP()BIAS::Matrix3x3< FMATRIX_TYPE >
IsIdentity(const FMATRIX_TYPEeps=std::numeric_limits< FMATRIX_TYPE >::epsilon()) constBIAS::Matrix3x3< FMATRIX_TYPE >
IsZero(const FMATRIX_TYPEeps=std::numeric_limits< FMATRIX_TYPE >::epsilon()) constBIAS::Matrix3x3< FMATRIX_TYPE >
Load(const std::string &fname)BIAS::Matrix3x3< FMATRIX_TYPE >
MakeSymmetric()BIAS::Matrix3x3< FMATRIX_TYPE >
Matrix3x3()BIAS::Matrix3x3< FMATRIX_TYPE >inline
Matrix3x3(const FMATRIX_TYPEa0, const FMATRIX_TYPEa1, const FMATRIX_TYPEa2, const FMATRIX_TYPEa3, const FMATRIX_TYPEa4, const FMATRIX_TYPEa5, const FMATRIX_TYPEa6, const FMATRIX_TYPEa7, const FMATRIX_TYPEa8)BIAS::Matrix3x3< FMATRIX_TYPE >
Matrix3x3(const MatrixInitType &i)BIAS::Matrix3x3< FMATRIX_TYPE >explicit
Matrix3x3(const Matrix3x3< FMATRIX_TYPE > &A)BIAS::Matrix3x3< FMATRIX_TYPE >
Matrix3x3(const Matrix< FMATRIX_TYPE > &A)BIAS::Matrix3x3< FMATRIX_TYPE >
Matrix3x3(const TNT::Matrix< FMATRIX_TYPE > &A)BIAS::Matrix3x3< FMATRIX_TYPE >
Mult(const Vector3< FMATRIX_TYPE > &argvec, Vector3< FMATRIX_TYPE > &destvec) constBIAS::Matrix3x3< FMATRIX_TYPE >inline
Mult(const Matrix3x3< FMATRIX_TYPE > &argmat, Matrix3x3< FMATRIX_TYPE > &destmat) constBIAS::Matrix3x3< FMATRIX_TYPE >inline
Mult(const Matrix3x4< FMATRIX_TYPE > &argmat, Matrix3x4< FMATRIX_TYPE > &destmat) constBIAS::Matrix3x3< FMATRIX_TYPE >
Normalize()BIAS::Matrix3x3< FMATRIX_TYPE >
NormFrobenius() constBIAS::Matrix3x3< FMATRIX_TYPE >inline
NormL1() constBIAS::Matrix3x3< FMATRIX_TYPE >inline
NormL2() constBIAS::Matrix3x3< FMATRIX_TYPE >inline
operator!=(const Matrix3x3< FMATRIX_TYPE > &arg) constBIAS::Matrix3x3< FMATRIX_TYPE >inline
operator*=(const Matrix3x3< FMATRIX_TYPE > &arg)BIAS::Matrix3x3< FMATRIX_TYPE >inline
operator*=(const FMATRIX_TYPE &arg)BIAS::Matrix3x3< FMATRIX_TYPE >
operator+=(const Matrix3x3< FMATRIX_TYPE > &arg)BIAS::Matrix3x3< FMATRIX_TYPE >
operator-=(const Matrix3x3< FMATRIX_TYPE > &arg)BIAS::Matrix3x3< FMATRIX_TYPE >
operator/=(const FMATRIX_TYPE &arg)BIAS::Matrix3x3< FMATRIX_TYPE >
operator=(const Matrix3x3< FMATRIX_TYPE > &mat)BIAS::FMatrixBaseinline
operator==(const Matrix3x3< FMATRIX_TYPE > &arg) constBIAS::Matrix3x3< FMATRIX_TYPE >
operator[](const unsigned row)BIAS::Matrix3x3< FMATRIX_TYPE >inline
operator[](const unsigned row) constBIAS::Matrix3x3< FMATRIX_TYPE >inline
Save(const std::string &fname) constBIAS::Matrix3x3< FMATRIX_TYPE >
Scale(const FMATRIX_TYPE &scalar, Matrix3x3< FMATRIX_TYPE > &destmat) constBIAS::Matrix3x3< FMATRIX_TYPE >inline
Set(const Vector3< FMATRIX_TYPE > &epipole, const RMatrixBase &R)BIAS::FMatrixBaseinline
Set(const Vector3< FMATRIX_TYPE > &epipole, const Vector3< FMATRIX_TYPE > &EulerAngXYZ)BIAS::FMatrixBaseinline
Set(RMatrixBase &R, Vector3< FMATRIX_TYPE > &C)BIAS::FMatrixBaseinline
SetAsCrossProductMatrix(const Vector3< FMATRIX_TYPE > &vec)BIAS::Matrix3x3< FMATRIX_TYPE >
SetAsCrossProductMatrix(const FMATRIX_TYPE &x, const FMATRIX_TYPE &y, const FMATRIX_TYPE &z)BIAS::Matrix3x3< FMATRIX_TYPE >
SetColumn(const unsigned int col, const Vector3< FMATRIX_TYPE > &c)BIAS::Matrix3x3< FMATRIX_TYPE >
SetFromColumnVectors(const BIAS::Vector3< FMATRIX_TYPE > &v0, const BIAS::Vector3< FMATRIX_TYPE > &v1, const BIAS::Vector3< FMATRIX_TYPE > &v2)BIAS::Matrix3x3< FMATRIX_TYPE >
SetFromRowVectors(const BIAS::Vector3< FMATRIX_TYPE > &v0, const BIAS::Vector3< FMATRIX_TYPE > &v1, const BIAS::Vector3< FMATRIX_TYPE > &v2)BIAS::Matrix3x3< FMATRIX_TYPE >
SetFromVector(const TNT::Vector< FMATRIX_TYPE > &vec)BIAS::Matrix3x3< FMATRIX_TYPE >
SetIdentity()BIAS::Matrix3x3< FMATRIX_TYPE >inline
SetRow(const unsigned int row, const Vector3< FMATRIX_TYPE > &r)BIAS::Matrix3x3< FMATRIX_TYPE >
SetZero()BIAS::Matrix3x3< FMATRIX_TYPE >inline
Trace() constBIAS::Matrix3x3< FMATRIX_TYPE >inline
Transpose() constBIAS::Matrix3x3< FMATRIX_TYPE >
Transpose(const Matrix3x3< FMATRIX_TYPE > &arg)BIAS::Matrix3x3< FMATRIX_TYPE >inline
TransposedMult(const Vector3< FMATRIX_TYPE > &argvec, Vector3< FMATRIX_TYPE > &destvec) constBIAS::Matrix3x3< FMATRIX_TYPE >inline
TransposeIP()BIAS::Matrix3x3< FMATRIX_TYPE >inline
~FMatrixBase()BIAS::FMatrixBase
~Matrix3x3()BIAS::Matrix3x3< FMATRIX_TYPE >virtual