TextureTransform * T_
Textures for backward mapping: Run over sink and compute source.
virtual int GetSourceCoordinates_(const HomgPoint2D &sink, HomgPoint2D &source) const
Reimplementation for Pixel transformation, takes sink and computes coordinates in source...
TextureMapping< InputStorageType, OutputStorageType > & operator=(const TextureMapping &src)
required because of const members
virtual ~TextureMapping()
virtual int GetJacobian_(const HomgPoint2D &sink, Matrix2x2< double > &Jacobian) const
analytic jacobian
Maps source pixel to sink pixel given any TextureTransform.