Basic Image AlgorithmS Library
2.8.0
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Classes which provide rendering capabilities. More...
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class | BIAS::AutoControl |
class for camera movement in autopilot mode. More... | |
class | BIAS::ContextGLUT |
Wrapper to glut-library. More... | |
class | BIAS::ContextPBuffer |
Wrapping class implementation for PBuffer class. More... | |
class | BIAS::ContextWX |
Context implementation for wxWidgets. More... | |
class | BIAS::ControlInterface |
Defines the common interface used for communication between rendering components. More... | |
class | BIAS::DistanceMeasureControl |
class for distance measurements in 3d model, derives from TrackballControl and SceneBase More... | |
class | BIAS::DistortionRendering |
Utility class for distortion rendering used by GLProjection. More... | |
class | BIAS::FlyControl |
class for camera movement in fly mode. More... | |
class | BIAS::GLProjectionOutputAttachment |
Class for extra rendering pass in GLProjection (for now only used in glutGLviewer) More... | |
class | BIAS::GLProjectionParametersBase |
GLPPB encapsulates the opengl rendering interface for the projectionparameter classes. More... | |
class | BIAS::GLProjectionParametersInterface |
Abstract interface class to handle changes in rendering parameters by controllers and in rendering contextes. More... | |
class | BIAS::GLProjectionParametersPerspective |
class for rendering with projection parameters of ProjectionParametersPerspective More... | |
class | BIAS::OffscreenRendering |
Utility class for offscreen rendering used by GLProjection. More... | |
class | BIAS::OnlyRotationControl |
class for camera movement in fixed position, only rotation mode. More... | |
class | BIAS::OpenSceneGraphHelper |
Utility class for using OpenSceneGraph. More... | |
class | BIAS::OutputHaze |
exemplary output attachment, creating a bluish haze effect on the rendered output More... | |
class | BIAS::OutputLensDistortion |
Distortion Rendering. More... | |
class | BIAS::OutputUnderwater |
exemplary output attachment, creating a underwater effect More... | |
class | BIAS::OutputWowDisplay |
exemplary output attachment to create 2D+Depth output for Wow Displays More... | |
class | BIAS::OutputWowDisplay2 |
exemplary output attachment to create 2D+Depth output for Wow Displays More... | |
class | BIAS::RenderContextBase |
Base for all classes creating interface between GL and "window manager". More... | |
class | BIAS::SceneBase |
Base class for all scenes. More... | |
class | BIAS::SceneBGImage |
Scene that renders a background image behind all other scenes. More... | |
class | BIAS::SceneCoordinateFrame |
Display axes of a local coordinate frame. More... | |
class | BIAS::SceneGlutPrimitives |
Class for rendering the Glut primitives like teapot, cube, tetrahedron and icosahedron. Mainly used to test rendering without SceneGraph library. More... | |
class | BIAS::SceneGridGround |
Display a grid ground for orientation. More... | |
class | BIAS::SceneOpenSceneGraph |
Implements narrow access to OpenSceneGraph. More... | |
class | BIAS::ScenePlainOpenSceneGraph |
Implements slim openscenegraph scene without extras. More... | |
class | BIAS::SceneSimpleQuad |
Draws a simple quad. More... | |
class | BIAS::SceneText |
wrapping bias::drawtextgl to BIAS::Scene More... | |
class | BIAS::SceneTextScreen |
wrapping bias::drawtextgl to BIAS::Scene More... | |
class | BIAS::SceneTexturedPlane |
Display a textured plane. More... | |
class | BIAS::SceneThreeDOutWrapper |
Wrapping ThreeDOut OpenGL-functionality. More... | |
class | BIAS::ScreenShotListener |
If KEY_F5 is activated screenshot is stored to given basename + screenshot count. More... | |
class | BIAS::ThreeDOutOpenSceneGraph |
a class for exporting ThreeDOut objects to OSG scene graphs More... | |
class | BIAS::TrackballBase |
functionality for editing cameras or transformations in trackball mode. parts of trackballcontroller code have been moved to this base class so they can be used in other trackball classes like trackballTransController. More... | |
class | BIAS::TrackballControl |
class for camera movement in trackball mode. More... | |
class | BIAS::TrackballTransControl |
class for editing scenegraph transform nodes in trackball mode More... | |
class | BIAS::TransformNode |
interface for transformations edited by a TrackballTransController More... | |
class | BIAS::TriangleMeshSplatRendering |
Scene for rendering multiple triangle meshes generated from depth maps. More... | |
class | BIAS::View |
A view is a rectangular part of a render context in which a set of scenes is rendered using a GLProjection. More... | |
Classes which provide rendering capabilities.