Basic Image AlgorithmS Library  2.8.0
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Friends Groups Pages
BIAS::ScenePointLight Member List

This is the complete list of members for BIAS::ScenePointLight, including all inherited members.

_liDebugLevelBIAS::Debugprotected
_liNextDebugLevelBIAS::Debugprotected
_String2DebuglevelBIAS::Debugprotected
_zDebugStreamBIAS::Debugprotectedstatic
ActiveChannel_BIAS::SceneBaseprotected
AddDebugLevel(const long int lv)BIAS::Debuginline
AddDebugLevel(const std::string &name)BIAS::Debuginline
ambient_BIAS::ScenePointLightprotected
AnimationAndCollision(std::vector< SceneBase * > scenes, const BIAS::Vector3< double > &gravity=BIAS::Vector3< double >(0, 10, 0), const double &friction=0.999)BIAS::SceneBasestatic
animationSpeed_BIAS::SceneBaseprotectedstatic
ApplyTimeStep(const double &delta=1.0, const BIAS::Vector3< double > &gravity=BIAS::Vector3< double >(0,-9.81, 0), const double &frictioncoefficient=0.999)BIAS::SceneBase
attenuationFactors_BIAS::ScenePointLightprotected
C_BothMono enum valueBIAS::SceneBase
C_BothStereo enum valueBIAS::SceneBase
C_LeftOnly enum valueBIAS::SceneBase
C_RightOnly enum valueBIAS::SceneBase
camera_BIAS::SceneBaseprotected
colorMask_BIAS::SceneBaseprotected
ConsumeNextFreeDebuglevel_()BIAS::Debuginlineprotected
CornersFromBoundingBox(const BIAS::Vector3< double > &b1, const BIAS::Vector3< double > &b2)BIAS::SceneBase
Debug()BIAS::Debuginline
Debug(const Debug &deb)BIAS::Debuginline
DebugLevelIsSet(const long int lv) const BIAS::Debuginline
DebugLevelIsSet(const std::string &name) const BIAS::Debuginline
diffuse_BIAS::ScenePointLightprotected
dPointDrawStyle_BIAS::SceneBaseprotected
Draw()BIAS::ScenePointLightprotectedvirtual
drawLight_BIAS::ScenePointLightprotected
DrawLightPosition_()BIAS::ScenePointLightprotected
dTriangleMeshDrawStyle_BIAS::SceneBaseprotected
DumpInfo() const BIAS::SceneBase
EChannel enum nameBIAS::SceneBase
elasticity_BIAS::SceneBaseprotected
FacesFromBoundingBox(const BIAS::Vector3< double > &b1, const BIAS::Vector3< double > &b2)BIAS::SceneBase
GetActiveChannel() const BIAS::SceneBaseinline
GetAnimationSpeed()BIAS::SceneBaseinlinestatic
GetBoundingBox(BIAS::Vector3< double > &themin, BIAS::Vector3< double > &themax)BIAS::SceneBaseinlinevirtual
GetDebugLevel() const BIAS::Debuginline
GetDebugStream() const BIAS::Debuginline
GetDebugStream(std::ostream &os) const BIAS::Debuginline
GetElasticity()BIAS::SceneBaseinline
GetGlobalDebugLevel()BIAS::Debuginlinestatic
GetGLProjectionParametersInterface()BIAS::SceneBaseinlinevirtual
GetGravityImmunity() const BIAS::SceneBaseinline
GetMomentum(double &mass, BIAS::Vector3< double > &velocity) const BIAS::SceneBaseinline
GetPointDrawStyle()BIAS::SceneBaseinline
GetTriangleMeshDrawStyle()BIAS::SceneBaseinline
GlobalDebugLevelBIAS::Debugprotectedstatic
gravityImmunity_BIAS::SceneBaseprotected
HasBoundingBoxCollision(SceneBase *otherScene)BIAS::SceneBasevirtual
IsActive() const BIAS::SceneBaseinline
IsActive_BIAS::SceneBaseprotected
lightAsHeadALight_BIAS::ScenePointLightprotected
lightPos_BIAS::ScenePointLightprotected
mass_BIAS::SceneBaseprotected
MoveScene(const double &delta=1.0)BIAS::SceneBasevirtual
Name2DebugLevel(const std::string &name) const BIAS::Debuginline
NewDebugLevel(const std::string &name)BIAS::Debuginline
operator=(const Debug &deb)BIAS::Debuginline
PerformCollision(SceneBase *otherscene, const BIAS::Vector3< double > &contactnormal=BIAS::Vector3< double >(-1e10,-1e10,-1e10))BIAS::SceneBasevirtual
PrintDebugLevel(std::ostream &os=std::cout) const BIAS::Debuginline
RemoveDebugLevel(const long int lv)BIAS::Debuginline
RemoveDebugLevel(const std::string &name)BIAS::Debuginline
Render()BIAS::SceneBasevirtual
RenderBoundingBox()BIAS::SceneBasevirtual
renderBoundingBox_BIAS::SceneBaseprotected
ResetSelection()BIAS::SceneBaseinlinevirtual
SceneBase()BIAS::SceneBase
ScenePointLight()BIAS::ScenePointLight
SelectObjectAt(BIAS::Vector3< double > &p)BIAS::SceneBaseinlinevirtual
SetActive(bool b)BIAS::SceneBaseinline
SetActiveChannel(const enum EChannel channel)BIAS::SceneBaseinline
SetAmbient(BIAS::Vector4< double > am)BIAS::ScenePointLightinline
SetAnimationSpeed(double s)BIAS::SceneBaseinlinestatic
SetAttenuationFactors(double a0, double a1, double a2)BIAS::ScenePointLightinline
SetColorMask(bool red=true, bool green=true, bool blue=true, bool alpha=true)BIAS::SceneBaseinline
SetDebugLevel(const long int lv)BIAS::Debuginline
SetDebugLevel(const std::string &name)BIAS::Debuginline
SetDebugStream(const std::ostream &os)BIAS::Debuginline
SetDiffuse(BIAS::Vector4< double > di)BIAS::ScenePointLightinline
SetDrawLightPosition(bool drawLight)BIAS::ScenePointLightinline
SetElasticity(const double &elas)BIAS::SceneBaseinline
SetGlobalDebugLevel(long int lev)BIAS::Debuginlinestatic
SetGLProjectionParametersInterface(GLProjectionParametersInterface *nc)BIAS::SceneBaseinlinevirtual
SetGravityImmunity(bool i)BIAS::SceneBaseinline
SetLightAsHeadLight(bool asHeadLight)BIAS::ScenePointLightinline
SetLightPosition(BIAS::Vector3< double > pos)BIAS::ScenePointLightinline
SetMomentum(const double &mass, const BIAS::Vector3< double > &velocity)BIAS::SceneBaseinline
SetPointDrawStyle(POINT_DRAW_STYLE style)BIAS::SceneBaseinline
SetRenderBoundingBox(bool render)BIAS::SceneBaseinlinevirtual
SetSpecular(BIAS::Vector4< double > sp)BIAS::ScenePointLightinline
SetTriangleMeshDrawStyle(TRIANGLEMESH_DRAW_STYLE style)BIAS::SceneBaseinline
ShowDebugLevel(std::ostream &os=std::cout) const BIAS::Debuginline
specular_BIAS::ScenePointLightprotected
TimeToContact(SceneBase *otherScene, BIAS::Vector3< double > &collisionpoint)BIAS::SceneBasevirtual
UpdateCameraRelatedState()BIAS::SceneBaseinlinevirtual
UseAttenuation(bool useAttenuation)BIAS::ScenePointLightinline
useAttenuation_BIAS::ScenePointLightprotected
velocity_BIAS::SceneBaseprotected
~Debug()BIAS::Debuginline
~SceneBase()BIAS::SceneBaseinlinevirtual