Basic Image AlgorithmS Library  2.8.0
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BIAS::Triangulation Member List

This is the complete list of members for BIAS::Triangulation, including all inherited members.

_dTriangDeltaPixelsBIAS::Triangulationprotected
_dTriangSigmaPixelsBIAS::Triangulationprotected
_liDebugLevelBIAS::Debugprotected
_liNextDebugLevelBIAS::Debugprotected
_String2DebuglevelBIAS::Debugprotected
_UpdateCovWeights(const double &TriangDeltaPixels=TRIANGULATION_DEFAULT_DELTAPIXEL, const double &sigma=TRIANGULATION_DEFAULT_SIGMA)BIAS::Triangulationprotected
_zDebugStreamBIAS::Debugprotectedstatic
AddDebugLevel(const long int lv)BIAS::Debuginline
AddDebugLevel(const std::string &name)BIAS::Debuginline
ConsumeNextFreeDebuglevel_()BIAS::Debuginlineprotected
CorrectCorrespondences(const FMatrix &F, HomgPoint2D &p1, HomgPoint2D &p2, bool refine=false)BIAS::Triangulation
cov_weights_BIAS::Triangulationprotected
Debug()BIAS::Debuginline
Debug(const Debug &deb)BIAS::Debuginline
DebugLevelIsSet(const long int lv) const BIAS::Debuginline
DebugLevelIsSet(const std::string &name) const BIAS::Debuginline
GetCovariance(PMatrix &P1, PMatrix &P2, const HomgPoint2D &p1, const Matrix2x2< double > &cov1, const HomgPoint2D &p2, const Matrix2x2< double > &cov2, HomgPoint3D &p, Matrix3x3< double > &cov, const int num, bool quasiEuclidean=false)BIAS::Triangulation
GetCovariance2D(PMatrix &P1, PMatrix &P2, HomgPoint2D &p1, HomgPoint2D &p2, HomgPoint3D &point3D, Matrix3x3< double > &covariance, const double &triangdeltapixel=TRIANGULATION_DEFAULT_DELTAPIXEL)BIAS::Triangulation
GetCovarianceAnalytic(PMatrix &P1, PMatrix &P2, HomgPoint2D &p1, HomgPoint2D &p2, HomgPoint3D &point3D, Matrix3x3< double > &covariance, const double &triangdeltapixel=TRIANGULATION_DEFAULT_DELTAPIXEL, const double &sigma=TRIANGULATION_DEFAULT_SIGMA)BIAS::Triangulation
GetCovarianceProjective(PMatrix &P1, PMatrix &P2, const HomgPoint2D &p1, const HomgPoint2DCov &cov1, const HomgPoint2D &p2, const HomgPoint2DCov &cov2, HomgPoint3D &p, HomgPoint3DCov &cov)BIAS::Triangulation
GetDebugLevel() const BIAS::Debuginline
GetDebugStream() const BIAS::Debuginline
GetDebugStream(std::ostream &os) const BIAS::Debuginline
GetGlobalDebugLevel()BIAS::Debuginlinestatic
GlobalDebugLevelBIAS::Debugprotectedstatic
Intersect(Vector3< double > &pA, Vector3< double > &dirA, Vector3< double > &pB, Vector3< double > &dirB, Vector3< double > &res)BIAS::Triangulation
Intersect(Vector3< double > &pA, Vector3< double > &dirA, Vector3< double > &pB, Vector3< double > &dirB, Vector3< double > &res, double &dist)BIAS::Triangulation
Intersect(Vector3< double > &a1, Vector3< double > &a2, Vector3< double > &b1, Vector3< double > &b2)BIAS::Triangulation
Name2DebugLevel(const std::string &name) const BIAS::Debuginline
NewDebugLevel(const std::string &name)BIAS::Debuginline
operator=(const Debug &deb)BIAS::Debuginline
Optimal(PMatrix &P1, PMatrix &P2, HomgPoint2D &p1, HomgPoint2D &p2, HomgPoint3D &point3d)BIAS::Triangulation
PrintDebugLevel(std::ostream &os=std::cout) const BIAS::Debuginline
RemoveDebugLevel(const long int lv)BIAS::Debuginline
RemoveDebugLevel(const std::string &name)BIAS::Debuginline
SetDebugLevel(const long int lv)BIAS::Debuginline
SetDebugLevel(const std::string &name)BIAS::Debuginline
SetDebugStream(const std::ostream &os)BIAS::Debuginline
SetGlobalDebugLevel(long int lev)BIAS::Debuginlinestatic
ShowDebugLevel(std::ostream &os=std::cout) const BIAS::Debuginline
Triangulate(PMatrix &P1, PMatrix &P2, const HomgPoint2D &p1, const HomgPoint2D &p2, BIAS::Vector3< double > &point3d)BIAS::Triangulation
Triangulate(PMatrix &P1, PMatrix &P2, const HomgPoint2D &p1, const HomgPoint2D &p2, BIAS::HomgPoint3D &point3d)BIAS::Triangulation
Triangulate(const ProjectionParametersBase *P1, const ProjectionParametersBase *P2, const HomgPoint2D &p1, const HomgPoint2D &p2, Vector3< double > &point3d)BIAS::Triangulation
Triangulate(const ProjectionParametersBase *P1, const ProjectionParametersBase *P2, const HomgPoint2D &p1, const HomgPoint2D &p2, HomgPoint3D &point3d)BIAS::Triangulation
Triangulate(const Pose &P1, const Pose &P2, const HomgPoint2D &p1, const HomgPoint2D &p2, Vector3< double > &point3d)BIAS::Triangulation
Triangulate(const Pose &P1, const Pose &P2, const HomgPoint2D &p1, const HomgPoint2D &p2, HomgPoint3D &point3d)BIAS::Triangulation
Triangulate(const Vector3< double > &C1, const Quaternion< double > &Q1, const Vector3< double > &C2, const Quaternion< double > &Q2, const HomgPoint2D &p1, const HomgPoint2D &p2, Vector3< double > &point3d)BIAS::Triangulation
Triangulate(const Vector3< double > &C1, const Quaternion< double > &Q1, const Vector3< double > &C2, const Quaternion< double > &Q2, const HomgPoint2D &p1, const HomgPoint2D &p2, HomgPoint3D &point3d)BIAS::Triangulation
Triangulate2D(PMatrix &P1, PMatrix &P2, HomgPoint2D &p1, HomgPoint2D &p2, HomgPoint3D &point3d, double &dist, double &angle)BIAS::Triangulation
Triangulate2D(PMatrix &P1, PMatrix &P2, HomgPoint2D &p1, HomgPoint2D &p2, HomgPoint3D &point3d, Matrix3x3< double > &CovMatrix, double &dist, double &angle, const double &triangdeltapixel=TRIANGULATION_DEFAULT_DELTAPIXEL)BIAS::Triangulation
TriangulateLinear(PMatrix &P1, PMatrix &P2, HomgPoint2D &p1, HomgPoint2D &p2, HomgPoint3D &point3d)BIAS::Triangulation
TriangulateLinear(std::vector< PMatrix > pmatrices, std::vector< HomgPoint2D > homgPoints2D, HomgPoint3D &point3d)BIAS::Triangulation
TriangulateProjective(const ProjectionParametersBase *P1, const ProjectionParametersBase *P2, const HomgPoint2D &p1, const HomgPoint2D &p2, HomgPoint3D &point3d)BIAS::Triangulation
Triangulation()BIAS::Triangulation
~Debug()BIAS::Debuginline
~Triangulation()BIAS::Triangulation