Basic Image AlgorithmS Library
2.8.0
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This is the complete list of members for BIAS::TriangulationMidPoint, including all inherited members.
_liDebugLevel | BIAS::Debug | protected |
_liNextDebugLevel | BIAS::Debug | protected |
_String2Debuglevel | BIAS::Debug | protected |
_zDebugStream | BIAS::Debug | protectedstatic |
AddDebugLevel(const long int lv) | BIAS::Debug | inline |
AddDebugLevel(const std::string &name) | BIAS::Debug | inline |
ConsumeNextFreeDebuglevel_() | BIAS::Debug | inlineprotected |
Debug() | BIAS::Debug | inline |
Debug(const Debug &deb) | BIAS::Debug | inline |
DebugLevelIsSet(const long int lv) const | BIAS::Debug | inline |
DebugLevelIsSet(const std::string &name) const | BIAS::Debug | inline |
GetDebugLevel() const | BIAS::Debug | inline |
GetDebugStream() const | BIAS::Debug | inline |
GetDebugStream(std::ostream &os) const | BIAS::Debug | inline |
GetGlobalDebugLevel() | BIAS::Debug | inlinestatic |
GlobalDebugLevel | BIAS::Debug | protectedstatic |
Intersect(const std::vector< BIAS::Vector3< double > > &pos, const std::vector< BIAS::Vector3< double > > &dir, BIAS::Vector3< double > &res) | BIAS::TriangulationMidPoint | inline |
Intersect(const std::vector< BIAS::Vector3< double > > &pos, const std::vector< BIAS::Vector3< double > > &dir, BIAS::Vector3< double > &res, double &dist) | BIAS::TriangulationMidPoint | inline |
Intersect(const std::vector< BIAS::Vector3< double > > &pos, const std::vector< BIAS::Vector3< double > > &dir) | BIAS::TriangulationMidPoint | inline |
Intersect_(const std::vector< BIAS::Vector3< double > > &pos, const std::vector< BIAS::Vector3< double > > &dir, BIAS::Vector3< double > &res, double &dist, const bool computeDist) | BIAS::TriangulationMidPoint | protected |
Name2DebugLevel(const std::string &name) const | BIAS::Debug | inline |
NewDebugLevel(const std::string &name) | BIAS::Debug | inline |
operator=(const Debug &deb) | BIAS::Debug | inline |
PrintDebugLevel(std::ostream &os=std::cout) const | BIAS::Debug | inline |
RemoveDebugLevel(const long int lv) | BIAS::Debug | inline |
RemoveDebugLevel(const std::string &name) | BIAS::Debug | inline |
SetDebugLevel(const long int lv) | BIAS::Debug | inline |
SetDebugLevel(const std::string &name) | BIAS::Debug | inline |
SetDebugStream(const std::ostream &os) | BIAS::Debug | inline |
SetGlobalDebugLevel(long int lev) | BIAS::Debug | inlinestatic |
ShowDebugLevel(std::ostream &os=std::cout) const | BIAS::Debug | inline |
Triangulate(const std::vector< BIAS::ProjectionParametersBase * > &cams, const std::vector< BIAS::HomgPoint2D > &points2d, BIAS::Vector3< double > &point3d, double &dist) | BIAS::TriangulationMidPoint | inline |
Triangulate(const std::vector< BIAS::ProjectionParametersBase * > &cams, const std::vector< BIAS::HomgPoint2D > &points2d, BIAS::Vector3< double > &point3d) | BIAS::TriangulationMidPoint | inline |
Triangulate(const std::vector< BIAS::PoseParametrization > &poses, const std::vector< BIAS::HomgPoint2D > &rays, BIAS::Vector3< double > &point3d, double &dist) | BIAS::TriangulationMidPoint | inline |
Triangulate(const std::vector< BIAS::PoseParametrization > &poses, const std::vector< BIAS::HomgPoint2D > &rays, BIAS::Vector3< double > &point3d) | BIAS::TriangulationMidPoint | inline |
Triangulate_(const std::vector< BIAS::ProjectionParametersBase * > &cams, const std::vector< BIAS::HomgPoint2D > &points2d, BIAS::Vector3< double > &point3d, double &dist, const bool computeDist) | BIAS::TriangulationMidPoint | protected |
Triangulate_(const std::vector< BIAS::PoseParametrization > &poses, const std::vector< BIAS::HomgPoint2D > &rays, BIAS::Vector3< double > &point3d, double &dist, const bool computeDist) | BIAS::TriangulationMidPoint | protected |
TriangulationMidPoint() | BIAS::TriangulationMidPoint | |
~Debug() | BIAS::Debug | inline |
~TriangulationMidPoint() | BIAS::TriangulationMidPoint |