8 #ifndef __DISPARITY_INTERPOLATOR_HH__
9 #define __DISPARITY_INTERPOLATOR_HH__
11 #include <OpenGLFramework/Base/glfTexture2D.hh>
12 #include <OpenGLFramework/Base/glfBatch.hh>
13 #include <OpenGLFramework/Base/glfFramebufferObject.hh>
14 #include <OpenGLFramework/SpecializedBatches/PerPixelProcessingBase.hh>
16 #include <bias_config.h>
32 interp_type_ = interp_type;
35 void Init(
unsigned int width,
unsigned int height);
41 unsigned int width_, height_;
43 INTERP_TYPE interp_type_;
47 std::string fragmentShaderCode_;
void SetInterpType(INTERP_TYPE interp_type)
this class can be used as a simple base class for specialized batches