Basic Image AlgorithmS Library
2.8.0
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BIAS
WoWDisplayShader
BIAS::WoWDisplayShader Member List
This is the complete list of members for
BIAS::WoWDisplayShader
, including all inherited members.
ActivateFixedFunctionPipeline
()
BIAS::PerPixelProcessingBase
inline
CreateFragmentShaderProgram
(const std::string &fragmentShaderCode)
BIAS::PerPixelProcessingBase
CreateFragmentShaderProgramFromFile
(const std::string &fragmentShaderPath)
BIAS::PerPixelProcessingBase
Draw
()
BIAS::WoWDisplayShader
FlipColorImage
(bool flip)
BIAS::WoWDisplayShader
inline
GetBatch_
()
BIAS::PerPixelProcessingBase
inline
protected
GetDepthBufferMode_
()
BIAS::PerPixelProcessingBase
inline
protected
GetElementBuffer_
()
BIAS::PerPixelProcessingBase
protected
GetModelViewMatrix_
()
BIAS::PerPixelProcessingBase
protected
GetProjectionMatrix_
()
BIAS::PerPixelProcessingBase
protected
GetRenderTarget
()
BIAS::PerPixelProcessingBase
inline
GetShader
()
BIAS::PerPixelProcessingBase
inline
protected
GetShaderProgram_
()
BIAS::PerPixelProcessingBase
inline
protected
GetTextureFromDefaultRenderTarget
()
BIAS::PerPixelProcessingBase
inline
GetTextureFromDefaultRenderTarget
(ImageBase &texture)
BIAS::PerPixelProcessingBase
inline
GetVertexBuffer_
()
BIAS::PerPixelProcessingBase
protected
GetViewport_
()
BIAS::PerPixelProcessingBase
inline
protected
GetViewportHeight
()
BIAS::PerPixelProcessingBase
inline
GetViewportWidth
()
BIAS::PerPixelProcessingBase
inline
GetZBufferFromDefaultRenderTarget
()
BIAS::PerPixelProcessingBase
inline
Init
(int mode=0)
BIAS::WoWDisplayShader
InitBatch_
()
BIAS::PerPixelProcessingBase
inline
protected
InitPrimitiveData_
()
BIAS::PerPixelProcessingBase
inline
protected
InitVertexTransformation_
()
BIAS::PerPixelProcessingBase
inline
protected
PerPixelProcessingBase
()
BIAS::PerPixelProcessingBase
SetColorImage
(glfTexture2D *colorImage)
BIAS::WoWDisplayShader
SetDefaultFloatRenderTarget
(unsigned int width, unsigned height)
BIAS::PerPixelProcessingBase
SetDefaultRenderTarget
(unsigned int width, unsigned height, GLenum internalFormat=GL_LUMINANCE32F_ARB)
BIAS::PerPixelProcessingBase
SetDefaultRGBRenderTarget
(unsigned int width, unsigned height)
BIAS::PerPixelProcessingBase
SetDisparityImage
(glfTexture2D *dispImage)
BIAS::WoWDisplayShader
SetHeader
(std::vector< int > &header)
BIAS::WoWDisplayShader
inline
SetRenderTarget
(glfFramebufferObject *renderTarget)
BIAS::PerPixelProcessingBase
inline
SetScale
(float scale)
BIAS::WoWDisplayShader
inline
SetViewPort
(unsigned int width, unsigned int height)
BIAS::PerPixelProcessingBase
inline
UseOcclLayer
(bool occlLayer)
BIAS::WoWDisplayShader
inline
WoWDisplayShader
()
BIAS::WoWDisplayShader
~PerPixelProcessingBase
()
BIAS::PerPixelProcessingBase
virtual
~WoWDisplayShader
()
BIAS::WoWDisplayShader
virtual
Generated on Tue Feb 6 2018 02:02:15 for Basic Image AlgorithmS Library by
1.8.5