Basic Image AlgorithmS Library  2.8.0
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BIAS::GeometryGL Member List

This is the complete list of members for BIAS::GeometryGL, including all inherited members.

CreateSampleDisplayListScene(int &dplistID)BIAS::GeometryGLstatic
CreateTextureMatrix(BIAS::PMatrix &P, const unsigned int w, const unsigned int h, const bool &useRECTcoord=false)BIAS::GeometryGLstatic
DisplayCallsSampleDisplayListScene(const double &curTime)BIAS::GeometryGLstatic
DisplayCameraExternalParams(BIAS::PMatrix &P)BIAS::GeometryGLstatic
DisplayCameraExternalParams(const BIAS::Vector3< double > &C, const BIAS::Vector3< double > &up, const BIAS::Vector3< double > &a)BIAS::GeometryGLstatic
DisplayCameraInternalParams(const int &x0, const int &y0, const unsigned int &width, const unsigned int &height, const float &fovY, const float &zNear, const float &zFar)BIAS::GeometryGLstatic
DisplayClear(const GLbitfield &mask=CLEAR_DEFAULT_MASK)BIAS::GeometryGLstatic
DisplayCoordCross(const float &size=1.0f, const float &linewidth=1.0f)BIAS::GeometryGLstatic
DisplayCoordCross(const float &size, const float &linewidth, const BIAS::DrawTextGL &font, const std::string &LabelX=std::string("x"), const std::string &LabelY=std::string("y"), const std::string &LabelZ=std::string("z"))BIAS::GeometryGLstatic
DisplayCoordCrossAxesLabel(const float &size, const BIAS::DrawTextGL &font, const std::string &LabelX=std::string("x"), const std::string &LabelY=std::string("y"), const std::string &LabelZ=std::string("z"))BIAS::GeometryGLstatic
DisplayImgPlaneTextured(BIAS::PMatrix &P, const unsigned int &w, const unsigned int &h, const int &texID, const int &texTarget, const double &scale, const bool &flipY, const BIAS::Vector4< float > &vertexColor=BIAS::Vector4< float >(1.0, 0.0, 1.0, 0.0))BIAS::GeometryGLstatic
DisplayP(BIAS::PMatrix &P, const unsigned int &w, const unsigned int &h, const double &scale, const float &linewidth=1.0f)BIAS::GeometryGLstatic
DisplayQuadTexCoord2D(const BIAS::ImgObjGL &texobj, const bool &additionalFlipY)BIAS::GeometryGLstatic
DisplayQuadTexCoord2DFull(const BIAS::ImgObjGL &texobj, const bool &additionalFlipY)BIAS::GeometryGLstatic
DisplayRenderMode(const BIAS::RenderModeGL &m)BIAS::GeometryGLstatic
DisplaySceneExampleSimple()BIAS::GeometryGLstatic
DisplaySimpleAnimation(const double &time)BIAS::GeometryGLstatic
FillCubemap(BIAS::ImgObjGL &im, const bool &mipmapColorChange=false)BIAS::GeometryGLstatic
GeometryGL()BIAS::GeometryGL
GetImgCorner2d(const unsigned int &w, const unsigned int &h, const unsigned int &corner, const int texMode, const bool flipY)BIAS::GeometryGLstatic
GetImgCorner3d(BIAS::PMatrix &P, const unsigned int &width, const unsigned int &height, const unsigned int &corner, const double &scale)BIAS::GeometryGLstatic
GetInfoGL(std::ostream &os)BIAS::GeometryGLstatic
GetInfoGLDisplayLists(std::ostream &os)BIAS::GeometryGLstatic
GetInfoGLenvironment(std::ostream &os)BIAS::GeometryGLstatic
GetInfoGLmatrices(std::ostream &os)BIAS::GeometryGLstatic
GetInfoGLTexID(const GLint id, int &foundTextures, std::ostream &os, const bool &noOutputIfInvalid=true)BIAS::GeometryGLstatic
GetInfoGLTexObjects(std::ostream &os)BIAS::GeometryGLstatic
GetInfoGLWriteMasks(std::ostream &os)BIAS::GeometryGLstatic
GetName(const GLint flag, const bool withNumericDisplay=true, const bool numerixHexFormat=true)BIAS::GeometryGLstatic
~GeometryGL()BIAS::GeometryGLvirtual