Basic Image AlgorithmS Library  2.8.0
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BIAS::Primitives Member List

This is the complete list of members for BIAS::Primitives, including all inherited members.

AddPlain2DQuadVertices(float *supplementedArray, unsigned int offset, unsigned int stride)BIAS::Primitivesstatic
AddPlain2DTextureCoordinates(float *supplementedArray, unsigned int offset, unsigned int stride, bool flip=false)BIAS::Primitivesstatic
AddRelativeQuadPatches(const unsigned int referenceWidth, const unsigned int referenceHeight, const std::vector< unsigned int > &posX, const std::vector< unsigned int > &posY, const unsigned int hw, BIAS::glfVertexBuffer &vb, BIAS::glfElementBuffer &eb, const bool flip)BIAS::Primitivesstatic
AddRelativeQuadPatchOverImageLine(const unsigned int referenceWidth, const unsigned int referenceHeight, const unsigned int linePos, const unsigned int hw, BIAS::glfVertexBuffer &vb, BIAS::glfElementBuffer &eb, const bool flip)BIAS::Primitivesstatic
LocalNormalizedPointCloud(const BIAS::ProjectionParametersPerspective &ppp, BIAS::glfVertexBuffer &vb, BIAS::glfElementBuffer &eb, bool normalizeZ, bool invertS)BIAS::Primitivesstatic
LocalNormalizedTriangleMesh(const BIAS::ProjectionParametersPerspective &pppSource, BIAS::glfVertexBuffer &vb, BIAS::glfElementBuffer &eb, bool normalizeZ, bool invertS)BIAS::Primitivesstatic
LocalNormalizedTriangleStrip(const BIAS::ProjectionParametersPerspective &pppSource, BIAS::glfVertexBuffer &vb, BIAS::glfElementBuffer &eb, bool normalizeZ=false)BIAS::Primitivesstatic
LocalNormalizedVertexCloud(const BIAS::ProjectionParametersPerspective &ppp, BIAS::glfVertexBuffer &vb, bool normalizeZ, bool invertS)BIAS::Primitivesstatic
LocalPerspectivePatches(const BIAS::ProjectionParametersPerspective &ppp, const std::vector< unsigned int > &posX, const std::vector< unsigned int > &posY, const unsigned int hw, glfVertexBuffer &vb, glfElementBuffer &eb)BIAS::Primitivesstatic
LocalPerspectivePatchOverLine(const BIAS::ProjectionParametersPerspective &ppp, const unsigned int posY, const unsigned int hw, glfVertexBuffer &vb, glfElementBuffer &eb)BIAS::Primitivesstatic
LocalPerspectiveQuad(const BIAS::ProjectionParametersPerspective &ppp, BIAS::glfVertexBuffer &vb, BIAS::glfElementBuffer &eb)BIAS::Primitivesstatic
PlainQuad2DWithTexture2D(BIAS::glfVertexBuffer &vb, BIAS::glfElementBuffer &eb, bool flip=false)BIAS::Primitivesstatic