25 #ifndef __glfCubeMap_hh__
26 #define __glfCubeMap_hh__
28 #include "glfTexture.hh"
61 GLenum internalFormat = 0,
74 void UploadImageFromFile(GLenum target,
const std::string& fileName,
75 GLenum internalFormat = 0,
85 void Allocate(
int width,
int height,
86 GLenum internalFormat,
int mipmap = 0);
95 void Allocate(
int width,
int height,
115 void CopyToImage(GLenum target,
ImageBase& image,
int mipmap = 0);
131 void CopyChannelsToImage(GLenum target,
ImageBase& image,
132 GLenum format,
int mipmap = 0);
137 int GetWidth(
int mipmap = 0)
const;
142 int GetHeight(
int mipmap = 0)
const;
147 #endif // __glfCubeMap_hh__
EColorModel
These are the most often used color models.
This is the base class for images in BIAS.