Basic Image AlgorithmS Library  2.8.0
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glfVertexArrayObject.hh
1 /*
2  This file is part of the BIAS library (Basic ImageAlgorithmS).
3 
4  Copyright (C) 2008, 2009 (see file CONTACT for details)
5  Multimediale Systeme der Informationsverarbeitung
6  Institut fuer Informatik
7  Christian-Albrechts-Universitaet Kiel
8 
9 
10  BIAS is free software; you can redistribute it and/or modify
11  it under the terms of the GNU Lesser General Public License as published by
12  the Free Software Foundation; either version 2.1 of the License, or
13  (at your option) any later version.
14 
15  BIAS is distributed in the hope that it will be useful,
16  but WITHOUT ANY WARRANTY; without even the implied warranty of
17  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  GNU Lesser General Public License for more details.
19 
20  You should have received a copy of the GNU Lesser General Public License
21  along with BIAS; if not, write to the Free Software
22  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23  */
24 
25 #ifndef __glfVertexArrayObject_hh__
26 #define __glfVertexArrayObject_hh__
27 
28 #include "glfCommon.hh"
29 #include "glfArrayBufferObject.hh"
30 #include <map>
31 
32 #ifdef GL_VERSION_3_0
33 
34 namespace BIAS {
35 
36 /** \brief
37  * \ingroup g_openglframework
38  * \author bartczak 10/2009
39  */
40  class BIASOpenGLFramework_EXPORT glfVertexArrayObject {
41  public:
42  glfVertexArrayObject();
43  ~glfVertexArrayObject();
44 
45  /*
46  \attention Call this after context is available and before any other member function !
47  */
48  void Create();
49 
50  void Bind();
51  void BindRevertable();
52  void Revert();
53 
54  /** Creates or reuses an existing BufferObject to be bound to the respective attribute slot. */
55  void UploadData(GLuint slotIndex,
56  GLint numValuesPerVertex,
57  float* data, unsigned int numValues,
58  GLenum usageHint=GL_STATIC_DRAW);
59 
60 
61  private:
62  GLuint vertexArrayObjID_;
63 
64  //store for each slot which objects is stored there, in case we want to update or similar
65  std::map<GLuint, glfArrayBufferObject> internalArrayBufferObjects_;
66 
67  bool boundRevertably_;
68  GLint previousBinding_;
69 
70 
71  glfVertexArrayObject& operator=(const glfVertexArrayObject& b);
72  };
73 }
74 
75 #endif
76 
77 #endif