AttachRenderbuffer(const glfRenderbuffer &renderbuffer, GLenum attachmentPoint) | BIAS::glfFramebufferObject | |
AttachTexture(const glfTexture &texture, GLenum attachmentPoint, int attachedMipMapLevel=0, int zSlice=0, GLenum cubeMapSide=0) | BIAS::glfFramebufferObject | |
Bind() const | BIAS::glfFramebufferObject | virtual |
Blit(glfFramebufferObject *source, glfFramebufferObject *target, GLbitfield bufferMask) | BIAS::glfFramebufferObject | static |
BlitColorBuffer(glfFramebufferObject *source, glfFramebufferObject *target, GLenum colorFilter) | BIAS::glfFramebufferObject | static |
BUFFER_COLOR enum value | BIAS::glfRenderTarget | |
BUFFER_DEPTH enum value | BIAS::glfRenderTarget | |
BUFFER_STENCIL enum value | BIAS::glfRenderTarget | |
BufferType enum name | BIAS::glfRenderTarget | |
CheckComplete() const | BIAS::glfFramebufferObject | |
ClearAccumBuffer(float red=0.0f, float green=0.0f, float blue=0.0f, float alpha=0.0f) | BIAS::glfRenderTarget | |
ClearColorBuffer(float red=0.0f, float green=0.0f, float blue=0.0f, float alpha=0.0f) | BIAS::glfRenderTarget | |
ClearDepthBuffer(float depth=1.0f) | BIAS::glfRenderTarget | |
ClearStencilBuffer(int s=0) | BIAS::glfRenderTarget | |
Create() | BIAS::glfFramebufferObject | |
GetSize(GLint &width, GLint &height) | BIAS::glfFramebufferObject | |
glfFramebufferObject() | BIAS::glfFramebufferObject | |
MaxRenderTargets() | BIAS::glfFramebufferObject | static |
ReadBuffer(BIAS::ImageBase &image, BufferType bufferType, int x, int y, int width, int height) | BIAS::glfRenderTarget | |
ReleaseAttachment(GLenum attachmentPoint) | BIAS::glfFramebufferObject | |
ResetDrawBuffers() | BIAS::glfFramebufferObject | |
SetDrawBuffers(const std::vector< GLenum > &drawbuffers) | BIAS::glfFramebufferObject | |
~glfFramebufferObject() | BIAS::glfFramebufferObject | |
~glfRenderTarget() | BIAS::glfRenderTarget | inlinevirtual |