Basic Image AlgorithmS Library
2.8.0
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This is the complete list of members for BIAS::Quadric3D, including all inherited members.
AbsIP() | BIAS::Matrix< QUADRIC3D_TYPE > | |
Add(const QUADRIC3D_TYPE &scalar, Matrix< QUADRIC3D_TYPE > &dest) const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
AddIP(const QUADRIC3D_TYPE &scalar) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
AddIP(const Matrix< QUADRIC3D_TYPE > &arg) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
Adjoint() const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
BinRead(const char *filename) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
BinWrite(const char *filename) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
clear() | BIAS::Matrix4x4< QUADRIC3D_TYPE > | inlinevirtual |
const_iterator typedef | TNT::Matrix< T > | |
const_reference typedef | TNT::Matrix< T > | |
copy(const T *v) | TNT::Matrix< T > | inlineprotected |
destroy() | TNT::Matrix< T > | inlineprotected |
det() const | BIAS::Matrix4x4< QUADRIC3D_TYPE > | inline |
DetSquare() const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
dim(Subscript d) const | TNT::Matrix< T > | inline |
Divide(const QUADRIC3D_TYPE &scalar, Matrix< QUADRIC3D_TYPE > &dest) const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
DivideElementwise(const Matrix< QUADRIC3D_TYPE > &arg) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
DivideIP(const QUADRIC3D_TYPE &scalar) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
element_type typedef | TNT::Matrix< T > | |
Fill(const QUADRIC3D_TYPE &scalar) | BIAS::Matrix< QUADRIC3D_TYPE > | |
GaussJordan() | BIAS::Matrix< QUADRIC3D_TYPE > | |
GetAbsMaxMin(QUADRIC3D_TYPE &max, QUADRIC3D_TYPE &min) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
GetCol(const int &col) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
GetCols() const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
GetData() | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
GetData() const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
GetDataArray() const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
GetDataArray() | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
GetDataArray1() const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
GetDataLast() const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
GetDataLast() | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
GetDualQuadric(bool UseSVD=false) const | BIAS::Quadric3D | |
GetMax(Matrix< QUADRIC3D_TYPE > &m) | BIAS::Matrix< QUADRIC3D_TYPE > | |
GetMax() const | BIAS::Matrix< QUADRIC3D_TYPE > | |
GetMaxMin(QUADRIC3D_TYPE &max, QUADRIC3D_TYPE &min) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
GetMean() const | BIAS::Matrix< QUADRIC3D_TYPE > | |
GetMin(Matrix< QUADRIC3D_TYPE > &m) | BIAS::Matrix< QUADRIC3D_TYPE > | |
GetMin() const | BIAS::Matrix< QUADRIC3D_TYPE > | |
GetNumElements() const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
GetRow(const int &row) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
GetRows() const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
GetSignature() | BIAS::Quadric3D | |
GetSubMatrix(const size_t startRow, const size_t startCol, const size_t numRows, const size_t numCols, Matrix< QUADRIC3D_TYPE > &submatrix) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
GetSubMatrix(const Vector< int > &rows, const Vector< int > &cols, Matrix< QUADRIC3D_TYPE > &submatrix) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
GetSubMatrix(const Vector< int > &rows, const Vector< int > &cols) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
GetSystemMatrix(Matrix< QUADRIC3D_TYPE > &dest) const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
initialize(Subscript M, Subscript N) | TNT::Matrix< T > | inlineprotected |
initialize(M, N) | TNT::Matrix< T > | |
IsIdentity(double eps=0.0) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
IsZero(double eps=0.0) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
iterator typedef | TNT::Matrix< T > | |
Kronecker(Matrix< QUADRIC3D_TYPE > const B, Matrix< QUADRIC3D_TYPE > &dest) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
lbound() const | TNT::Matrix< T > | inline |
Load(const std::string &filename) | BIAS::Matrix< QUADRIC3D_TYPE > | |
LocatePoint(const HomgPoint3D &point3D) const | BIAS::Quadric3D | inline |
m_ | TNT::Matrix< T > | protected |
MakeSymmetric() | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
Matrix() | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
Matrix(const Matrix3x3< QUADRIC3D_TYPE > &mat) | BIAS::Matrix< QUADRIC3D_TYPE > | explicit |
Matrix(int rows, int cols) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
Matrix(int rows, int cols, const QUADRIC3D_TYPEvalue) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
Matrix(int rows, int cols, const MatrixInitType &i) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
Matrix(const int rows, const int cols, const std::string &s) | BIAS::Matrix< QUADRIC3D_TYPE > | explicit |
Matrix(const Matrix< QUADRIC3D_TYPE > &A) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
Matrix(const TNT::Matrix< QUADRIC3D_TYPE > &A) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
Matrix(const Vector< QUADRIC3D_TYPE > &v) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
TNT::Matrix::Matrix(const Matrix< T > &A) | TNT::Matrix< T > | inline |
TNT::Matrix::Matrix(Subscript M, Subscript N, const T *v) | TNT::Matrix< T > | inline |
TNT::Matrix::Matrix(Subscript M, Subscript N, const std::string &s) | TNT::Matrix< T > | inline |
Matrix4x4() | BIAS::Matrix4x4< QUADRIC3D_TYPE > | inline |
Matrix4x4(const std::string &s) | BIAS::Matrix4x4< QUADRIC3D_TYPE > | explicit |
Matrix4x4(const QUADRIC3D_TYPEa0, const QUADRIC3D_TYPEa1, const QUADRIC3D_TYPEa2, const QUADRIC3D_TYPEa3, const QUADRIC3D_TYPEa4, const QUADRIC3D_TYPEa5, const QUADRIC3D_TYPEa6, const QUADRIC3D_TYPEa7, const QUADRIC3D_TYPEa8, const QUADRIC3D_TYPEa9, const QUADRIC3D_TYPEa10, const QUADRIC3D_TYPEa11, const QUADRIC3D_TYPEa12, const QUADRIC3D_TYPEa13, const QUADRIC3D_TYPEa14, const QUADRIC3D_TYPEa15) | BIAS::Matrix4x4< QUADRIC3D_TYPE > | |
Matrix4x4(const MatrixInitType &i) | BIAS::Matrix4x4< QUADRIC3D_TYPE > | inlineexplicit |
Matrix4x4(const Matrix4x4< QUADRIC3D_TYPE > &A) | BIAS::Matrix4x4< QUADRIC3D_TYPE > | inline |
Matrix4x4(const Matrix< QUADRIC3D_TYPE > &arg) | BIAS::Matrix4x4< QUADRIC3D_TYPE > | |
Matrix4x4(const TNT::Matrix< QUADRIC3D_TYPE > &A) | BIAS::Matrix4x4< QUADRIC3D_TYPE > | |
Matrix4x4(const Matrix3x3< QUADRIC3D_TYPE > &R, const Vector3< QUADRIC3D_TYPE > &trans) | BIAS::Matrix4x4< QUADRIC3D_TYPE > | |
mn_ | TNT::Matrix< T > | protected |
Mult(const Vector4< QUADRIC3D_TYPE > &argvec, Vector4< QUADRIC3D_TYPE > &destvec) const | BIAS::Matrix4x4< QUADRIC3D_TYPE > | inline |
Mult(const Matrix4x4< QUADRIC3D_TYPE > &argmat, Matrix4x4< QUADRIC3D_TYPE > &destmat) const | BIAS::Matrix4x4< QUADRIC3D_TYPE > | inline |
Matrix< QUADRIC3D_TYPE >::Mult(const Matrix< QUADRIC3D_TYPE > &arg, Matrix< QUADRIC3D_TYPE > &result) const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
Matrix< QUADRIC3D_TYPE >::Mult(const Matrix< QUADRIC3D_TYPE > &arg) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
Matrix< QUADRIC3D_TYPE >::Mult(const Vector< QUADRIC3D_TYPE > &arg, Vector< QUADRIC3D_TYPE > &result) const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
Multiply(const QUADRIC3D_TYPE &scalar, Matrix< QUADRIC3D_TYPE > &dest) const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
MultiplyIP(const QUADRIC3D_TYPE &scalar) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
MultiplyWithTransposeOf(const Matrix< QUADRIC3D_TYPE > &arg, Matrix< QUADRIC3D_TYPE > &result) const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
MultLeft(const Matrix< QUADRIC3D_TYPE > &arg) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
MultLeft(const Vector< QUADRIC3D_TYPE > &arg, Vector< QUADRIC3D_TYPE > &result) const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
n_ | TNT::Matrix< T > | protected |
newsize(int rows, int cols) | BIAS::Matrix4x4< QUADRIC3D_TYPE > | |
Matrix< QUADRIC3D_TYPE >::newsize(Subscript M, Subscript N) | TNT::Matrix< T > | inline |
Normalize() | BIAS::Quadric3D | inline |
NormalizeCols() | BIAS::Matrix< QUADRIC3D_TYPE > | |
NormalizeColsToOne(const int norm_row_index) | BIAS::Matrix< QUADRIC3D_TYPE > | |
NormalizeRows() | BIAS::Matrix< QUADRIC3D_TYPE > | |
NormalizeRowsToOne(const int norm_col_index) | BIAS::Matrix< QUADRIC3D_TYPE > | |
NormFrobenius() const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
NormL1() const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
NormL2() const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
num_cols() const | TNT::Matrix< T > | inline |
num_rows() const | TNT::Matrix< T > | inline |
operator()(Subscript i) | TNT::Matrix< T > | inline |
operator()(Subscript i) const | TNT::Matrix< T > | inline |
operator()(Subscript i, Subscript j) | TNT::Matrix< T > | inline |
operator()(Subscript i, Subscript j) const | TNT::Matrix< T > | inline |
operator*(const Matrix< T > &A, const Matrix< T > &B) | TNT::Matrix< T > | related |
operator*(const Matrix< T > &A, const Vector< T > &x) | TNT::Matrix< T > | related |
operator+(const Matrix< T > &A, const Matrix< T > &B) | TNT::Matrix< T > | related |
operator-(const Matrix< T > &A, const Matrix< T > &B) | TNT::Matrix< T > | related |
operator<<(std::ostream &s, const Matrix< char > &A) | TNT::Matrix< T > | related |
operator<<(std::ostream &s, const Matrix< unsigned char > &A) | TNT::Matrix< T > | related |
operator<<(std::ostream &s, const Matrix< T > &A) | TNT::Matrix< T > | related |
operator=(const Matrix< QUADRIC3D_TYPE > &M) | BIAS::Quadric3D | inline |
Matrix< QUADRIC3D_TYPE >::operator=(const TNT::Matrix< QUADRIC3D_TYPE > &mat) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
TNT::Matrix::operator=(const Matrix< T > &A) | TNT::Matrix< T > | inline |
TNT::Matrix::operator=(const T &scalar) | TNT::Matrix< T > | inline |
operator>>(std::istream &s, Matrix< unsigned char > &A) | TNT::Matrix< T > | related |
operator>>(std::istream &s, Matrix< char > &A) | TNT::Matrix< T > | related |
operator>>(std::istream &s, Matrix< T > &A) | TNT::Matrix< T > | related |
operator[](Subscript i) | TNT::Matrix< T > | inline |
operator[](Subscript i) const | TNT::Matrix< T > | inline |
pointer typedef | TNT::Matrix< T > | |
Print(std::ostream &s, const int width, const int precision, bool scientific=true) const | TNT::Matrix< T > | inline |
Print(std::ostream &s, const bool intCastOutput=false, const bool binaryOutput=false, const bool forceFullPrecision=false) const | TNT::Matrix< T > | inline |
PrintPretty(std::ostream &s, const std::string &name="", const int width=8, const bool alignLeft=true) const | TNT::Matrix< T > | inline |
Quadric3D() | BIAS::Quadric3D | inline |
Quadric3D(const MatrixInitType &i) | BIAS::Quadric3D | inlineexplicit |
Quadric3D(const Matrix< QUADRIC3D_TYPE > &M) | BIAS::Quadric3D | inline |
Quadric3D(const HomgPoint3D &C, const CovMatrix3x3 &cov, const double &dScale=GAUSS3D_CONFIDENCE_20_PERCENT) | BIAS::Quadric3D | |
Read(std::istream &s, const bool intCastInput=false, const bool binaryInput=false) | TNT::Matrix< T > | inline |
reference typedef | TNT::Matrix< T > | |
row_ | TNT::Matrix< T > | protected |
rowm1_ | TNT::Matrix< T > | protected |
Save(const std::string &filename) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
ScaleCol(int NoCol, QUADRIC3D_TYPEscale) | BIAS::Matrix< QUADRIC3D_TYPE > | |
ScaleRow(int NoRow, QUADRIC3D_TYPEscale) | BIAS::Matrix< QUADRIC3D_TYPE > | |
Set(const int row, const int col, const Matrix< QUADRIC3D_TYPE > &data) | BIAS::Matrix< QUADRIC3D_TYPE > | |
Set(const int row, const int col, const Vector< QUADRIC3D_TYPE > &data) | BIAS::Matrix< QUADRIC3D_TYPE > | |
set(const T &val) | TNT::Matrix< T > | inlineprotected |
set(value) | TNT::Matrix< T > | |
SetCol(const int row, const Vector< QUADRIC3D_TYPE > &data) | BIAS::Matrix< QUADRIC3D_TYPE > | |
SetIdentity() | BIAS::Matrix4x4< QUADRIC3D_TYPE > | inline |
SetRow(const int row, const Vector< QUADRIC3D_TYPE > &data) | BIAS::Matrix< QUADRIC3D_TYPE > | |
SetSubMatrix(const size_t startRowInThis, const size_t startColInThis, const Matrix< QUADRIC3D_TYPE > &submatrix, const size_t startRowInSub, const size_t startColInSub, const size_t numRows, const size_t numCols) | BIAS::Matrix< QUADRIC3D_TYPE > | |
SetSubMatrix(const size_t startRowInThis, const size_t startColInThis, const Matrix3x3< QUADRIC3D_TYPE > &submatrix) | BIAS::Matrix< QUADRIC3D_TYPE > | |
SetSubMatrix(const size_t startRowInThis, const size_t startColInThis, const Vector3< QUADRIC3D_TYPE > &subvector) | BIAS::Matrix< QUADRIC3D_TYPE > | |
SetTranspose(const int row, const int col, const Vector< QUADRIC3D_TYPE > &data) | BIAS::Matrix< QUADRIC3D_TYPE > | |
SetZero() | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
size() const | TNT::Matrix< T > | inline |
size_type typedef | TNT::Matrix< T > | |
Sub(const QUADRIC3D_TYPE &scalar, Matrix< QUADRIC3D_TYPE > &dest) const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
SubIP(const Matrix< QUADRIC3D_TYPE > &arg) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
SubIP(const QUADRIC3D_TYPE &scalar) | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
SwapRows(const int i, const int r) | BIAS::Matrix< QUADRIC3D_TYPE > | |
Trace() const | BIAS::Matrix< QUADRIC3D_TYPE > | inline |
Transpose() const | BIAS::Matrix4x4< QUADRIC3D_TYPE > | inline |
TransposeIP() | BIAS::Matrix4x4< QUADRIC3D_TYPE > | inline |
v_ | TNT::Matrix< T > | protected |
value_type typedef | TNT::Matrix< T > | |
Vec(Vector< QUADRIC3D_TYPE > &dest) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
vm1_ | TNT::Matrix< T > | protected |
WriteMatlab(std::ostream &ostr, const std::string &name) const | BIAS::Matrix< QUADRIC3D_TYPE > | |
~Matrix() | BIAS::Matrix< QUADRIC3D_TYPE > | virtual |
~Matrix4x4() | BIAS::Matrix4x4< QUADRIC3D_TYPE > | virtual |