Basic Image AlgorithmS Library  2.8.0
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UniformUtils.cpp
1 #include "UniformUtils.hh"
2 
3 using namespace BIAS;
4 
5 void
6 UniformUtils::SetModelviewProjection(const ProjectionParametersPerspective& ppp,
7  const float zNear, const float zFar,
8  glfShaderProgram& prgr,
9  std::string& UniformName,
10  bool flip)
11 {
12 
13 }
camera parameters which define the mapping between rays in the camera coordinate system and pixels in...
A shader program composed of several shaders.