Basic Image AlgorithmS Library
2.8.0
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OpenGLFramework
Utils
UniformUtils.cpp
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#include "UniformUtils.hh"
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using namespace
BIAS;
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void
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UniformUtils::SetModelviewProjection(
const
ProjectionParametersPerspective
& ppp,
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const
float
zNear,
const
float
zFar,
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glfShaderProgram
& prgr,
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std::string& UniformName,
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bool
flip)
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{
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}
BIAS::ProjectionParametersPerspective
camera parameters which define the mapping between rays in the camera coordinate system and pixels in...
Definition:
ProjectionParametersPerspective.hh:57
BIAS::glfShaderProgram
A shader program composed of several shaders.
Definition:
glfShaderProgram.hh:40
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