26 #ifndef _Normalization_hh_
27 #define _Normalization_hh_
29 #include "bias_config.h"
30 #include <Base/Common/BIASpragmaStart.hh>
33 #include <Base/Math/Matrix4x4.hh>
40 template <
class T>
class BIASMathBase_EXPORT
Matrix3x3;
59 int Hartley(
const std::vector<HomgPoint2D>& Points,
60 std::vector<HomgPoint2D>& NormPoints,
63 int Hartley(
const std::vector<HomgPoint3D>& Points,
64 std::vector<HomgPoint3D>& NormPoints,
82 int Woelk(
const std::vector<HomgPoint2D>& Points,
83 std::vector<HomgPoint2D>& NormPoints,
91 #include <Base/Common/BIASpragmaEnd.hh>
Normalization()
default constructor, does nothing
class Normalization Functions, e.g.
class BIASMathBase_EXPORT Matrix3x3
K describes the mapping from world coordinates (wcs) to pixel coordinates (pcs).
class BIASGeometryBase_EXPORT HomgPoint2D
class BIASGeometryBase_EXPORT HomgPoint3D