Basic Image AlgorithmS Library
2.8.0
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This is the complete list of members for BIAS::TriangleMeshSplatRendering, including all inherited members.
AddThreeDOut(BIAS::ThreeDOut *tdo) | BIAS::TriangleMeshSplatRendering | |
ClearThreeDOuts() | BIAS::TriangleMeshSplatRendering | |
ComputeDepthTolerance(float fraction=0.01f) | BIAS::TriangleMeshSplatRendering | |
GetBoundingBox(BIAS::Vector3< double > &min, BIAS::Vector3< double > &max) | BIAS::TriangleMeshSplatRendering | |
GetDepthTolerance() const | BIAS::TriangleMeshSplatRendering | inline |
SetCamera(BIAS::GLProjectionParametersInterface *camera) | BIAS::TriangleMeshSplatRendering | |
SetDepthTolerance(float depthTolerance) | BIAS::TriangleMeshSplatRendering | |
SetInternalResolution(int width, int height) | BIAS::TriangleMeshSplatRendering | |
Splat() | BIAS::TriangleMeshSplatRendering | |
TriangleMeshSplatRendering() | BIAS::TriangleMeshSplatRendering | |
~TriangleMeshSplatRendering() | BIAS::TriangleMeshSplatRendering |