CheckSymmetry() const | BIAS::HomgPoint2DCov | |
Data_ | BIAS::Matrix3x3< double > | protected |
GetAbsMaxMin(double &max, double &min) const | BIAS::Matrix3x3< double > | |
GetColumn(const unsigned int col, Vector3< double > &r) const | BIAS::Matrix3x3< double > | |
GetColumn(const unsigned int col) const | BIAS::Matrix3x3< double > | inline |
GetData() | BIAS::Matrix3x3< double > | inline |
GetData() const | BIAS::Matrix3x3< double > | inline |
GetDeterminant() const | BIAS::Matrix3x3< double > | |
GetEuclidean() const | BIAS::HomgPoint2DCov | |
GetInverse(Matrix3x3< double > &inv) const | BIAS::Matrix3x3< double > | |
GetMax() const | BIAS::Matrix3x3< double > | |
GetMaxMin(double &max, double &min) const | BIAS::Matrix3x3< double > | |
GetMin() const | BIAS::Matrix3x3< double > | |
GetNumElements() const | BIAS::Matrix3x3< double > | inline |
GetRow(const unsigned int row, Vector3< double > &r) const | BIAS::Matrix3x3< double > | |
GetRow(const unsigned int row) const | BIAS::Matrix3x3< double > | inline |
HomgPoint2DCov() | BIAS::HomgPoint2DCov | |
HomgPoint2DCov(const MatrixInitType &i) | BIAS::HomgPoint2DCov | |
HomgPoint2DCov(const Matrix2x2< double > &m) | BIAS::HomgPoint2DCov | explicit |
HomgPoint2DCov(const Matrix3x3< double > &m) | BIAS::HomgPoint2DCov | explicit |
HomgPoint2DCov(const Matrix< double > &m) | BIAS::HomgPoint2DCov | explicit |
HomgPoint2DCov(const TNT::Matrix< double > &m) | BIAS::HomgPoint2DCov | explicit |
Homogenize(HomgPoint2D &p) | BIAS::HomgPoint2DCov | |
InvertIP() | BIAS::Matrix3x3< double > | |
IsHomogenized() const | BIAS::HomgPoint2DCov | inline |
IsIdentity(const doubleeps=std::numeric_limits< double >::epsilon()) const | BIAS::Matrix3x3< double > | |
IsZero() const | BIAS::HomgPoint2DCov | inline |
Matrix3x3< double >::IsZero(const doubleeps=std::numeric_limits< double >::epsilon()) const | BIAS::Matrix3x3< double > | |
Load(const std::string &fname) | BIAS::Matrix3x3< double > | |
MakeSymmetric() | BIAS::HomgPoint2DCov | |
Matrix3x3() | BIAS::Matrix3x3< double > | inline |
Matrix3x3(const doublea0, const doublea1, const doublea2, const doublea3, const doublea4, const doublea5, const doublea6, const doublea7, const doublea8) | BIAS::Matrix3x3< double > | |
Matrix3x3(const MatrixInitType &i) | BIAS::Matrix3x3< double > | explicit |
Matrix3x3(const Matrix3x3< double > &A) | BIAS::Matrix3x3< double > | |
Matrix3x3(const Matrix< double > &A) | BIAS::Matrix3x3< double > | |
Matrix3x3(const TNT::Matrix< double > &A) | BIAS::Matrix3x3< double > | |
Mult(const Vector3< double > &argvec, Vector3< double > &destvec) const | BIAS::Matrix3x3< double > | inline |
Mult(const Matrix3x3< double > &argmat, Matrix3x3< double > &destmat) const | BIAS::Matrix3x3< double > | inline |
Mult(const Matrix3x4< double > &argmat, Matrix3x4< double > &destmat) const | BIAS::Matrix3x3< double > | |
Normalize(HomgPoint2D &p) | BIAS::HomgPoint2DCov | |
Matrix3x3< double >::Normalize() | BIAS::Matrix3x3< double > | |
NormFrobenius() const | BIAS::Matrix3x3< double > | inline |
NormL1() const | BIAS::Matrix3x3< double > | inline |
NormL2() const | BIAS::Matrix3x3< double > | inline |
operator!=(const Matrix3x3< double > &arg) const | BIAS::Matrix3x3< double > | inline |
operator*=(const Matrix3x3< double > &arg) | BIAS::Matrix3x3< double > | inline |
operator*=(const double &arg) | BIAS::Matrix3x3< double > | |
operator+=(const Matrix3x3< double > &arg) | BIAS::Matrix3x3< double > | |
operator-=(const Matrix3x3< double > &arg) | BIAS::Matrix3x3< double > | |
operator/=(const double &arg) | BIAS::Matrix3x3< double > | |
operator=(const Matrix3x3< double > &mat) | BIAS::Matrix3x3< double > | |
operator==(const Matrix3x3< double > &arg) const | BIAS::Matrix3x3< double > | |
operator[](const unsigned row) | BIAS::Matrix3x3< double > | inline |
operator[](const unsigned row) const | BIAS::Matrix3x3< double > | inline |
Save(const std::string &fname) const | BIAS::Matrix3x3< double > | |
Scale(const double &scalar, Matrix3x3< double > &destmat) const | BIAS::Matrix3x3< double > | inline |
SetAndMakeSymmetric(const Matrix3x3< double > &m) | BIAS::HomgPoint2DCov | |
SetAsCrossProductMatrix(const Vector3< double > &vec) | BIAS::Matrix3x3< double > | |
SetAsCrossProductMatrix(const double &x, const double &y, const double &z) | BIAS::Matrix3x3< double > | |
SetColumn(const unsigned int col, const Vector3< double > &c) | BIAS::Matrix3x3< double > | |
SetEuclidean(const Matrix2x2< double > &m) | BIAS::HomgPoint2DCov | |
SetFromColumnVectors(const BIAS::Vector3< double > &v0, const BIAS::Vector3< double > &v1, const BIAS::Vector3< double > &v2) | BIAS::Matrix3x3< double > | |
SetFromRowVectors(const BIAS::Vector3< double > &v0, const BIAS::Vector3< double > &v1, const BIAS::Vector3< double > &v2) | BIAS::Matrix3x3< double > | |
SetFromVector(const TNT::Vector< double > &vec) | BIAS::Matrix3x3< double > | |
SetIdentity() | BIAS::Matrix3x3< double > | inline |
SetRow(const unsigned int row, const Vector3< double > &r) | BIAS::Matrix3x3< double > | |
SetZero() | BIAS::Matrix3x3< double > | inline |
Trace() const | BIAS::Matrix3x3< double > | inline |
Transpose() const | BIAS::Matrix3x3< double > | |
Transpose(const Matrix3x3< double > &arg) | BIAS::Matrix3x3< double > | inline |
TransposedMult(const Vector3< double > &argvec, Vector3< double > &destvec) const | BIAS::Matrix3x3< double > | inline |
TransposeIP() | BIAS::Matrix3x3< double > | inline |
~HomgPoint2DCov() | BIAS::HomgPoint2DCov | virtual |
~Matrix3x3() | BIAS::Matrix3x3< double > | virtual |