Basic Image AlgorithmS Library  2.8.0
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BIAS::SceneCheckerBoard2D Member List

This is the complete list of members for BIAS::SceneCheckerBoard2D, including all inherited members.

_liDebugLevelBIAS::Debugprotected
_liNextDebugLevelBIAS::Debugprotected
_String2DebuglevelBIAS::Debugprotected
_zDebugStreamBIAS::Debugprotectedstatic
ActiveChannel_BIAS::SceneBaseprotected
AddDebugLevel(const long int lv)BIAS::Debuginline
AddDebugLevel(const std::string &name)BIAS::Debuginline
AnimationAndCollision(std::vector< SceneBase * > scenes, const BIAS::Vector3< double > &gravity=BIAS::Vector3< double >(0, 10, 0), const double &friction=0.999)BIAS::SceneBasestatic
animationSpeed_BIAS::SceneBaseprotectedstatic
ApplyTimeStep(const double &delta=1.0, const BIAS::Vector3< double > &gravity=BIAS::Vector3< double >(0,-9.81, 0), const double &frictioncoefficient=0.999)BIAS::SceneBase
C_BothMono enum valueBIAS::SceneBase
C_BothStereo enum valueBIAS::SceneBase
C_LeftOnly enum valueBIAS::SceneBase
C_RightOnly enum valueBIAS::SceneBase
camera_BIAS::SceneBaseprotected
colorBlack_BIAS::SceneCheckerBoard2Dprotected
colorMask_BIAS::SceneBaseprotected
colorWhite_BIAS::SceneCheckerBoard2Dprotected
ConsumeNextFreeDebuglevel_()BIAS::Debuginlineprotected
corners_BIAS::SceneCheckerBoard2Dprotected
CornersFromBoundingBox(const BIAS::Vector3< double > &b1, const BIAS::Vector3< double > &b2)BIAS::SceneBase
Debug()BIAS::Debuginline
Debug(const Debug &deb)BIAS::Debuginline
DebugLevelIsSet(const long int lv) const BIAS::Debuginline
DebugLevelIsSet(const std::string &name) const BIAS::Debuginline
dPointDrawStyle_BIAS::SceneBaseprotected
Draw()BIAS::SceneCheckerBoard2Dvirtual
dTriangleMeshDrawStyle_BIAS::SceneBaseprotected
DumpInfo() const BIAS::SceneBase
EChannel enum nameBIAS::SceneBase
elasticity_BIAS::SceneBaseprotected
FacesFromBoundingBox(const BIAS::Vector3< double > &b1, const BIAS::Vector3< double > &b2)BIAS::SceneBase
GetActiveChannel() const BIAS::SceneBaseinline
GetAnimationSpeed()BIAS::SceneBaseinlinestatic
GetBoundingBox(BIAS::Vector3< double > &themin, BIAS::Vector3< double > &themax)BIAS::SceneBaseinlinevirtual
GetDebugLevel() const BIAS::Debuginline
GetDebugStream() const BIAS::Debuginline
GetDebugStream(std::ostream &os) const BIAS::Debuginline
GetElasticity()BIAS::SceneBaseinline
GetGlobalDebugLevel()BIAS::Debuginlinestatic
GetGLProjectionParametersInterface()BIAS::SceneBaseinlinevirtual
GetGravityImmunity() const BIAS::SceneBaseinline
GetMomentum(double &mass, BIAS::Vector3< double > &velocity) const BIAS::SceneBaseinline
GetPointDrawStyle()BIAS::SceneBaseinline
GetTriangleMeshDrawStyle()BIAS::SceneBaseinline
GlobalDebugLevelBIAS::Debugprotectedstatic
gravityImmunity_BIAS::SceneBaseprotected
HasBoundingBoxCollision(SceneBase *otherScene)BIAS::SceneBasevirtual
IsActive() const BIAS::SceneBaseinline
IsActive_BIAS::SceneBaseprotected
mass_BIAS::SceneBaseprotected
MoveScene(const double &delta=1.0)BIAS::SceneBasevirtual
Name2DebugLevel(const std::string &name) const BIAS::Debuginline
NewDebugLevel(const std::string &name)BIAS::Debuginline
operator=(const Debug &deb)BIAS::Debuginline
PerformCollision(SceneBase *otherscene, const BIAS::Vector3< double > &contactnormal=BIAS::Vector3< double >(-1e10,-1e10,-1e10))BIAS::SceneBasevirtual
PrintDebugLevel(std::ostream &os=std::cout) const BIAS::Debuginline
RemoveDebugLevel(const long int lv)BIAS::Debuginline
RemoveDebugLevel(const std::string &name)BIAS::Debuginline
Render()BIAS::SceneBasevirtual
RenderBoundingBox()BIAS::SceneBasevirtual
renderBoundingBox_BIAS::SceneBaseprotected
ResetSelection()BIAS::SceneBaseinlinevirtual
SceneBase()BIAS::SceneBase
SceneCheckerBoard2D()BIAS::SceneCheckerBoard2D
SelectObjectAt(BIAS::Vector3< double > &p)BIAS::SceneBaseinlinevirtual
SetActive(bool b)BIAS::SceneBaseinline
SetActiveChannel(const enum EChannel channel)BIAS::SceneBaseinline
SetAnimationSpeed(double s)BIAS::SceneBaseinlinestatic
SetColorBlack(const Vector3< unsigned char > &col)BIAS::SceneCheckerBoard2D
SetColorMask(bool red=true, bool green=true, bool blue=true, bool alpha=true)BIAS::SceneBaseinline
SetColorWhite(const Vector3< unsigned char > &col)BIAS::SceneCheckerBoard2D
SetCorners(std::vector< std::vector< BIAS::Vector2< float > > > &corners)BIAS::SceneCheckerBoard2D
SetDebugLevel(const long int lv)BIAS::Debuginline
SetDebugLevel(const std::string &name)BIAS::Debuginline
SetDebugStream(const std::ostream &os)BIAS::Debuginline
SetElasticity(const double &elas)BIAS::SceneBaseinline
SetGlobalDebugLevel(long int lev)BIAS::Debuginlinestatic
SetGLProjectionParametersInterface(GLProjectionParametersInterface *nc)BIAS::SceneBaseinlinevirtual
SetGravityImmunity(bool i)BIAS::SceneBaseinline
SetImageSize(int sizeX, int sizeY)BIAS::SceneCheckerBoard2D
SetMomentum(const double &mass, const BIAS::Vector3< double > &velocity)BIAS::SceneBaseinline
SetPointDrawStyle(POINT_DRAW_STYLE style)BIAS::SceneBaseinline
SetRenderBoundingBox(bool render)BIAS::SceneBaseinlinevirtual
SetTriangleMeshDrawStyle(TRIANGLEMESH_DRAW_STYLE style)BIAS::SceneBaseinline
ShowDebugLevel(std::ostream &os=std::cout) const BIAS::Debuginline
sizeX_BIAS::SceneCheckerBoard2Dprotected
sizeY_BIAS::SceneCheckerBoard2Dprotected
TimeToContact(SceneBase *otherScene, BIAS::Vector3< double > &collisionpoint)BIAS::SceneBasevirtual
UpdateCameraRelatedState()BIAS::SceneBaseinlinevirtual
useAA_BIAS::SceneCheckerBoard2Dprotected
velocity_BIAS::SceneBaseprotected
~Debug()BIAS::Debuginline
~SceneBase()BIAS::SceneBaseinlinevirtual