25 #ifndef __glfFormatDB_hh__
26 #define __glfFormatDB_hh__
28 #include "glfCommon.hh"
29 #include <Base/Image/ImageBase.hh>
48 static void GetFormatForInternalFormat(GLenum internalFormat,
70 static GLenum GLenumFromString(
const std::string& enumString);
75 static int ChannelsFromGLFormat(GLenum textureFormat);
EColorModel
These are the most often used color models.