Basic Image AlgorithmS Library
2.8.0
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Class is thrown when an release of some FBO attachment point is not possible. More...
#include <OpenGLFramework/Base/glfFBOAttachmentReleaseException.hh>
Public Member Functions | |
const std::string & | GetFileName () const |
Returns the source code file name where the error occured. More... | |
int | GetLineNumber () const |
Returns the line number in the source code file where the error occured. More... | |
const std::string & | GetMessageString () const |
Returns the description of the error including the file name and line number where the error occured. More... | |
glfFBOAttachmentReleaseException (const std::string &fileName, int lineNumber, const std::string &message) | |
Class is thrown when an release of some FBO attachment point is not possible.
Definition at line 37 of file glfFBOAttachmentReleaseException.hh.
glfFBOAttachmentReleaseException::glfFBOAttachmentReleaseException | ( | const std::string & | fileName, |
int | lineNumber, | ||
const std::string & | message | ||
) |
Definition at line 29 of file glfFBOAttachmentReleaseException.cpp.
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inherited |
Returns the source code file name where the error occured.
Definition at line 42 of file glfException.cpp.
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inherited |
Returns the line number in the source code file where the error occured.
Definition at line 47 of file glfException.cpp.
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inherited |
Returns the description of the error including the file name and line number where the error occured.
Definition at line 52 of file glfException.cpp.
Referenced by BIAS::GLProjectionParametersBase::BeginDraw_(), BIAS::DistortionRendering::BeginRendering(), BIAS::PerPixelProcessingBase::CreateFragmentShaderProgram(), BIAS::PerPixelProcessingBase::CreateFragmentShaderProgramFromFile(), BIAS::GLProjectionParametersBase::Draw(), BIAS::GLProjectionParametersPerspective::Draw_(), BIAS::GLProjectionParametersBase::EndDraw_(), BIAS::ContextPBuffer::Init(), BIAS::DistortionRendering::Init(), BIAS::ImageWarper< StorageType >::Init(), BIAS::OutputWowDisplay2::InitShader_(), BIAS::PerPixelProcessingBase::SetDefaultRenderTarget(), and BIAS::glfShaderProgram::SetUniform().