1 #include <Gui/OpenGLCanvasBase.hh>
19 class ExampleOpenGLCanvasApp :
public wxApp {
20 virtual bool OnInit();
24 enum _ExampleOpenGLCanvasMyFrameIDs_ {
32 class MyFrame:
public wxFrame {
34 MyFrame(
const wxString& title,
const wxPoint& pos,
const wxSize& size);
35 void OnQuit(wxCommandEvent& event);
36 void OnAbout(wxCommandEvent& event);
base class for OpenGL canvases you could derive from to get base functionality (JW) ...