Basic Image AlgorithmS Library  2.8.0
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BIAS::glfShaderProgram Member List

This is the complete list of members for BIAS::glfShaderProgram, including all inherited members.

AttachShader(const glfShader &shader)BIAS::glfShaderProgram
AttachShaderFromFile(GLenum type, const std::string &fileName)BIAS::glfShaderProgram
AttachShaderFromSource(GLenum type, const std::string &sourceCode)BIAS::glfShaderProgram
AutoSetSamplerUniforms()BIAS::glfShaderProgram
Bind() const BIAS::glfShaderProgram
Create()BIAS::glfShaderProgram
GetInfoLog() const BIAS::glfShaderProgram
GetMaxCombinedTextureUnits()BIAS::glfShaderProgramstatic
GetProgramId()BIAS::glfShaderPrograminline
GetUniformLocation(const std::string &varName)BIAS::glfShaderProgram
glfShaderProgram()BIAS::glfShaderProgram
Link()BIAS::glfShaderProgram
SetUniform(const std::string &varName, float value)BIAS::glfShaderProgram
SetUniform(const std::string &varName, double value)BIAS::glfShaderProgram
SetUniform(const std::string &varName, int value)BIAS::glfShaderProgram
SetUniform(const std::string &varName, bool value)BIAS::glfShaderProgram
SetUniform(const std::string &varName, int count, int *value)BIAS::glfShaderProgram
SetUniform(const std::string &varName, int count, float *value)BIAS::glfShaderProgram
SetUniform(const std::string &varName, const BIAS::Vector< float > &v)BIAS::glfShaderProgram
SetUniform(const std::string &varName, const BIAS::Vector< double > &v)BIAS::glfShaderProgram
SetUniform(const std::string &varName, const BIAS::Vector< int > &v)BIAS::glfShaderProgram
SetUniform(const std::string &varName, const BIAS::Matrix< float > &m)BIAS::glfShaderProgram
SetUniform(const std::string &varName, const BIAS::Matrix< double > &m)BIAS::glfShaderProgram
SetUniform(const std::string &varName, const glfMatrix &m)BIAS::glfShaderProgram
~glfShaderProgram()BIAS::glfShaderProgram