Basic Image AlgorithmS Library  2.8.0
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ExampleGGTCube.cpp

Example for generating a synthetic cube

Author
MIP
/*
This file is part of the BIAS library (Basic ImageAlgorithmS).
Copyright (C) 2003-2009 (see file CONTACT for details)
Multimediale Systeme der Informationsverarbeitung
Institut fuer Informatik
Christian-Albrechts-Universitaet Kiel
BIAS is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
BIAS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with BIAS; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** @example ExampleGGTCube.cpp
* @relates GenGroundTruth
@ingroup g_examples
@brief Example for generating a synthetic cube
@author MIP */
#include <iostream>
#include <Utils/GenGroundTruth.hh>
#include <Base/Geometry/HomgPoint3D.hh>
using namespace std;
using namespace BIAS;
int main()
{
vector<HomgPoint3D> ScenePoints1;
vector<HomgPoint3D> ScenePoints2;
// generates a default cube
GenGroundTruth::GenerateRandomCube(ScenePoints1);
// generate 300 points in a 150x50x50 "crystal cube"
GenGroundTruth::GenerateRandomCube(ScenePoints2, 300,
0.0, 0.0, 0.0,
1.0, 0.0, 0.0,
1.0, 1.0, 0.0,
0.0, 0.0, 1.0,
150.0, 50.0, 50.0);
unsigned int i;
cout << "Points in scene 1:" << endl;
for (i=0;i<ScenePoints1.size();i++)
cout << ScenePoints1[i] << endl;
cout << "\nPoints in scene 2:" << endl;
for (i=0;i<ScenePoints2.size();i++)
cout << ScenePoints2[i] << endl;
}