32 #include <Utils/GenGroundTruth.hh>
33 #include <Base/Geometry/HomgPoint3D.hh>
40 vector<HomgPoint3D> ScenePoints1;
41 vector<HomgPoint3D> ScenePoints2;
43 GenGroundTruth::GenerateRandomCube(ScenePoints1);
46 GenGroundTruth::GenerateRandomCube(ScenePoints2, 300,
54 cout <<
"Points in scene 1:" << endl;
55 for (i=0;i<ScenePoints1.size();i++)
56 cout << ScenePoints1[i] << endl;
58 cout <<
"\nPoints in scene 2:" << endl;
59 for (i=0;i<ScenePoints2.size();i++)
60 cout << ScenePoints2[i] << endl;