1 #ifndef __CylindricDepthTrackingPanorama_hh_
2 #define __CylindricDepthTrackingPanorama_hh_
4 #include <Base/Common/W32Compat.hh>
5 #include <Geometry/Projection.hh>
6 #include <Geometry/ProjectionParametersCylindric.hh>
7 #include <Image/CylindricDepthPanorama.hh>
8 #include <Image/MixtureOfGaussians.hh>
17 unsigned int channels,
18 float depthScale_ = 1.0);
25 int LoadPanorama(
const std::string filename);
26 int SavePanorama(
const std::string filename);
BIAS::Image< unsigned char > difference_
BIAS::MixtureOfGaussians< float > * mog_
Helper class to store blob corners.
This class hides the underlying projection model, like projection matrix, spherical camera...
create and represent cylindric depth panorama
BIAS::Image< unsigned char > panoramaNonStaticTexture_
Create and represent a 3D triangle mesh.
BIAS::Image< float > panoramaNonStatic_
BIAS::Image< unsigned char > visualisation_
unsigned int dTexChannels_