void SetText(const std::vector< BIAS::HomgPoint3D > &textPositions, const std::vector< std::string > &textContents, const std::vector< BIAS::RGBf > &colors)
virtual ~SceneTextScreen()
std::vector< BIAS::RGBf > textColors_
std::vector< std::string > textContents_
std::vector< BIAS::HomgPoint3D > textPositions_
Draw text to OpenGL as 2D bitmap font.
wrapping bias::drawtextgl to BIAS::Scene