Basic Image AlgorithmS Library  2.8.0
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BIAS::SceneTexturedPlane Member List

This is the complete list of members for BIAS::SceneTexturedPlane, including all inherited members.

_liDebugLevelBIAS::Debugprotected
_liNextDebugLevelBIAS::Debugprotected
_String2DebuglevelBIAS::Debugprotected
_zDebugStreamBIAS::Debugprotectedstatic
ActiveChannel_BIAS::SceneBaseprotected
AddDebugLevel(const long int lv)BIAS::Debuginline
AddDebugLevel(const std::string &name)BIAS::Debuginline
AnimationAndCollision(std::vector< SceneBase * > scenes, const BIAS::Vector3< double > &gravity=BIAS::Vector3< double >(0, 10, 0), const double &friction=0.999)BIAS::SceneBasestatic
animationSpeed_BIAS::SceneBaseprotectedstatic
ApplyTimeStep(const double &delta=1.0, const BIAS::Vector3< double > &gravity=BIAS::Vector3< double >(0,-9.81, 0), const double &frictioncoefficient=0.999)BIAS::SceneBase
C_BothMono enum valueBIAS::SceneBase
C_BothStereo enum valueBIAS::SceneBase
C_LeftOnly enum valueBIAS::SceneBase
C_RightOnly enum valueBIAS::SceneBase
camera_BIAS::SceneBaseprotected
colorMask_BIAS::SceneBaseprotected
ConsumeNextFreeDebuglevel_()BIAS::Debuginlineprotected
corners_BIAS::SceneTexturedPlaneprotected
CornersFromBoundingBox(const BIAS::Vector3< double > &b1, const BIAS::Vector3< double > &b2)BIAS::SceneBase
Debug()BIAS::Debuginline
Debug(const Debug &deb)BIAS::Debuginline
DebugLevelIsSet(const long int lv) const BIAS::Debuginline
DebugLevelIsSet(const std::string &name) const BIAS::Debuginline
dPointDrawStyle_BIAS::SceneBaseprotected
Draw()BIAS::SceneTexturedPlaneprotectedvirtual
DrawNormal(const bool draw=true, const float length=1.0f)BIAS::SceneTexturedPlaneinline
drawNormal_BIAS::SceneTexturedPlaneprotected
drawNormalLength_BIAS::SceneTexturedPlaneprotected
dTriangleMeshDrawStyle_BIAS::SceneBaseprotected
DumpInfo() const BIAS::SceneBase
EChannel enum nameBIAS::SceneBase
elasticity_BIAS::SceneBaseprotected
FacesFromBoundingBox(const BIAS::Vector3< double > &b1, const BIAS::Vector3< double > &b2)BIAS::SceneBase
GetActiveChannel() const BIAS::SceneBaseinline
GetAnimationSpeed()BIAS::SceneBaseinlinestatic
GetBoundingBox(BIAS::Vector3< double > &minVal, BIAS::Vector3< double > &maxVal)BIAS::SceneTexturedPlanevirtual
GetDebugLevel() const BIAS::Debuginline
GetDebugStream() const BIAS::Debuginline
GetDebugStream(std::ostream &os) const BIAS::Debuginline
GetElasticity()BIAS::SceneBaseinline
GetGlobalDebugLevel()BIAS::Debuginlinestatic
GetGLProjectionParametersInterface()BIAS::SceneBaseinlinevirtual
GetGravityImmunity() const BIAS::SceneBaseinline
GetMomentum(double &mass, BIAS::Vector3< double > &velocity) const BIAS::SceneBaseinline
GetPointDrawStyle()BIAS::SceneBaseinline
GetTriangleMeshDrawStyle()BIAS::SceneBaseinline
GlobalDebugLevelBIAS::Debugprotectedstatic
gravityImmunity_BIAS::SceneBaseprotected
HasBoundingBoxCollision(SceneBase *otherScene)BIAS::SceneBasevirtual
InitializeTexture_(BIAS::Image< unsigned char > &texture)BIAS::SceneTexturedPlaneprotected
IsActive() const BIAS::SceneBaseinline
IsActive_BIAS::SceneBaseprotected
isInitialized_BIAS::SceneTexturedPlaneprotected
magFilter_BIAS::SceneTexturedPlaneprotected
mass_BIAS::SceneBaseprotected
minFilter_BIAS::SceneTexturedPlaneprotected
MoveScene(const double &delta=1.0)BIAS::SceneBasevirtual
Name2DebugLevel(const std::string &name) const BIAS::Debuginline
NewDebugLevel(const std::string &name)BIAS::Debuginline
normal_BIAS::SceneTexturedPlaneprotected
operator=(const Debug &deb)BIAS::Debuginline
PerformCollision(SceneBase *otherscene, const BIAS::Vector3< double > &contactnormal=BIAS::Vector3< double >(-1e10,-1e10,-1e10))BIAS::SceneBasevirtual
PrintDebugLevel(std::ostream &os=std::cout) const BIAS::Debuginline
RemoveDebugLevel(const long int lv)BIAS::Debuginline
RemoveDebugLevel(const std::string &name)BIAS::Debuginline
Render()BIAS::SceneBasevirtual
RenderBoundingBox()BIAS::SceneBasevirtual
renderBoundingBox_BIAS::SceneBaseprotected
ResetSelection()BIAS::SceneBaseinlinevirtual
Resize(const BIAS::Vector3< double > &topLeft, const BIAS::Vector3< double > &width, const BIAS::Vector3< double > &height, const int widthSubsections=1, const int heightSubsections=1)BIAS::SceneTexturedPlane
SceneBase()BIAS::SceneBase
SceneTexturedPlane(const BIAS::Vector3< double > &topLeft, const BIAS::Vector3< double > &width, const BIAS::Vector3< double > &height, const int widthSubsections=1, const int heightSubsections=1, const int minFilter=GL_NEAREST, const int magFilter=GL_NEAREST, const int wrapping=GL_REPEAT)BIAS::SceneTexturedPlane
SelectObjectAt(BIAS::Vector3< double > &p)BIAS::SceneBaseinlinevirtual
SetActive(bool b)BIAS::SceneBaseinline
SetActiveChannel(const enum EChannel channel)BIAS::SceneBaseinline
SetAnimationSpeed(double s)BIAS::SceneBaseinlinestatic
SetColorMask(bool red=true, bool green=true, bool blue=true, bool alpha=true)BIAS::SceneBaseinline
SetDebugLevel(const long int lv)BIAS::Debuginline
SetDebugLevel(const std::string &name)BIAS::Debuginline
SetDebugStream(const std::ostream &os)BIAS::Debuginline
SetElasticity(const double &elas)BIAS::SceneBaseinline
SetGlobalDebugLevel(long int lev)BIAS::Debuginlinestatic
SetGLProjectionParametersInterface(GLProjectionParametersInterface *nc)BIAS::SceneBaseinlinevirtual
SetGravityImmunity(bool i)BIAS::SceneBaseinline
SetImage(const BIAS::Image< unsigned char > &image)BIAS::SceneTexturedPlane
SetImage(const std::string &imageFilename)BIAS::SceneTexturedPlane
SetImage(const int texID, const int width, const int height)BIAS::SceneTexturedPlane
SetMomentum(const double &mass, const BIAS::Vector3< double > &velocity)BIAS::SceneBaseinline
SetPointDrawStyle(POINT_DRAW_STYLE style)BIAS::SceneBaseinline
SetRenderBoundingBox(bool render)BIAS::SceneBaseinlinevirtual
SetTextureCoordinates(const BIAS::Vector2< int > topLeft, const BIAS::Vector2< int > bottomRight)BIAS::SceneTexturedPlane
SetTextureCoordinates(const BIAS::Vector2< float > topLeft, const BIAS::Vector2< float > bottomRight)BIAS::SceneTexturedPlane
SetTriangleMeshDrawStyle(TRIANGLEMESH_DRAW_STYLE style)BIAS::SceneBaseinline
ShowDebugLevel(std::ostream &os=std::cout) const BIAS::Debuginline
subsectionsX_BIAS::SceneTexturedPlaneprotected
subsectionsY_BIAS::SceneTexturedPlaneprotected
texCoords_BIAS::SceneTexturedPlaneprotected
texID_BIAS::SceneTexturedPlaneprotected
texSize_BIAS::SceneTexturedPlaneprotected
TimeToContact(SceneBase *otherScene, BIAS::Vector3< double > &collisionpoint)BIAS::SceneBasevirtual
UpdateCameraRelatedState()BIAS::SceneBaseinlinevirtual
velocity_BIAS::SceneBaseprotected
wrapping_BIAS::SceneTexturedPlaneprotected
~Debug()BIAS::Debuginline
~SceneBase()BIAS::SceneBaseinlinevirtual
~SceneTexturedPlane()BIAS::SceneTexturedPlanevirtual