virtual void Redisplay()
Demands a rendering from the Context;.
Wrapping class implementation for PBuffer class.
virtual ~ContextPBuffer()
virtual void MakeGLContextCurrent()
try to make this OpenGl context current
virtual void MakeCurrent()
Makes this context the current target for OpenGL calls.
virtual void DeactivateTimer()
deactivate timer
virtual void SetTimer(unsigned int)
activate timer with intervall in ms
Base for all classes creating interface between GL and "window manager".