Basic Image AlgorithmS Library  2.8.0
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ExampleMeshFromImage.cpp

Example for generating a trianglemesh from an image , ThreeDOut

Author
MIP
/*
This file is part of the BIAS library (Basic ImageAlgorithmS).
Copyright (C) 2003-2009 (see file CONTACT for details)
Multimediale Systeme der Informationsverarbeitung
Institut fuer Informatik
Christian-Albrechts-Universitaet Kiel
BIAS is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
BIAS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with BIAS; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** @example ExampleMeshFromImage.cpp
* @relates TriangleMesh, ThreeDOut
@ingroup g_examples
@brief Example for generating a trianglemesh from an image
@author MIP */
#include <Utils/TriangleMesh.hh>
#include <Utils/ThreeDOut.hh>
#include <Base/Image/ImageIO.hh>
#include <Base/Image/ImageConvert.hh>
#include <Image/HomographyMapping.hh>
#include <iostream>
using namespace std;
using namespace BIAS;
void usage(char* name)
{
cout<<"usage:\n";
cout<<name<<" <depthmap> <texture> [outputFile]\n";
}
int main(int argc, char* argv[])
{
if(argc<2) {
usage(argv[0]);
return -1;
}
ImageBase depthMap;
if(ImageIO::Load(argv[1], depthMap)!=0) {
cout<<"depth map could not be loaded!\n";
usage(argv[0]);
return -1;
}
Image<float> source, enlarged;
ImageConvert::ConvertST(depthMap, source, ImageBase::ST_float);
//Unhardcode Scale Factor
HMatrix H(MatrixIdentity);
H[0][0]=H[1][1]=0.5;
HMapper.SetHomography(H);
enlarged.Init(source.GetWidth()*2,source.GetHeight()*2,1 );
HMapper.Map(source, enlarged);
if(ImageIO::Load(argv[2], texture)!=0) {
cout<<"texture could not be loaded!\n";
usage(argv[0]);
return -1;
}
cout<<"meshing..."; cout.flush();
mesh.GenerateDenseMesh(enlarged, texture);
cout<<"finished\n";
ThreeDOut vrmlOut;
vrmlOut.AddTriangleMesh(mesh, "mesh_from_"+string(argv[1]),
argv[2], false);
cout<<"Writing VRML to ";
if(argc>3) {
cout<<argv[3]<<"... ";cout.flush();
vrmlOut.VRMLOut(argv[3]);
}
else {
cout<<"DenseTriangleMesh.wrl... ";cout.flush();
vrmlOut.VRMLOut("DenseTriangleMesh.wrl");
}
cout<<"finished\n";
return 0;
}