Basic Image AlgorithmS Library  2.8.0
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BIAS::glfTexture2D Member List

This is the complete list of members for BIAS::glfTexture2D, including all inherited members.

Allocate(int width, int height, GLenum internalFormat, int mipmap=0)BIAS::glfTexture2D
Allocate(int width, int height, ImageBase::EStorageType storageType, ImageBase::EColorModel colorModel, int mipmap=0)BIAS::glfTexture2D
Bind() const BIAS::glfTexture
BindTU() const BIAS::glfTexture
BindTU(int number) const BIAS::glfTexture
CopyChannelsToImage(ImageBase &image, GLenum format, int mipmap=0)BIAS::glfTexture2D
CopyToImage(ImageBase &image, int mipmap=0)BIAS::glfTexture2D
Create()BIAS::glfTexture
DumpUC_RGBA(const std::string &fileName)BIAS::glfTexture2D
enlargeToPot_BIAS::glfTextureprotected
EnlargeToPowerOfTwoIfRequired(bool enlargeToPotIfRequired=true)BIAS::glfTexture
GenerateMipMap()BIAS::glfTexture
GetHeight(int mipmap=0) const BIAS::glfTexture2D
GetMaxSupportedTextureUnits()BIAS::glfTextureprotectedstatic
GetTextureID() const BIAS::glfTextureinline
GetTextureNr()BIAS::glfTextureinline
GetTextureNrInUniformFormat()BIAS::glfTextureinline
GetTextureTarget() const BIAS::glfTextureinline
GetWidth(int mipmap=0) const BIAS::glfTexture2D
glfTexture(GLenum target)BIAS::glfTextureprotected
glfTexture2D()BIAS::glfTexture2D
id_BIAS::glfTextureprotected
MAX_TEXTURE_UNITS_BIAS::glfTextureprotected
NextPowerOfTwo(int i)BIAS::glfTextureprotectedstatic
Set(GLenum minFilter=GL_NEAREST, GLenum magFilter=GL_NEAREST, GLenum wrapS=GL_CLAMP, GLenum wrapT=GL_CLAMP, GLint textureNr=GL_TEXTURE0)BIAS::glfTexture2D
SetBaseLevel(int baseLevel)BIAS::glfTexture
SetBorderColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a)BIAS::glfTexture
SetGenerateMipMap(bool generateMipMap)BIAS::glfTexture
SetMagFilter(GLenum magFilter)BIAS::glfTexture
SetMaxLevel(int maxLevel)BIAS::glfTexture
SetMinFilter(GLenum minFilter)BIAS::glfTexture
SetTextureNr(GLint textureNr)BIAS::glfTexture
SetTextureNrInUniformFormat(int textureNr)BIAS::glfTexture
SetWrapR(GLenum wrapR)BIAS::glfTexture
SetWrapS(GLenum wrapS)BIAS::glfTexture
SetWrapT(GLenum wrapT)BIAS::glfTexture
target_BIAS::glfTextureprotected
textureNr_BIAS::glfTextureprotected
UploadImage(const BIAS::ImageBase &image, GLenum internalFormat=0, int mipmap=0)BIAS::glfTexture2D
UploadImageFromFile(const std::string &fileName, GLenum internalFormat=0, int mipmap=0)BIAS::glfTexture2D
~glfTexture()BIAS::glfTexturevirtual