ChangeTargetCam(const ProjectionParametersPerspective &targetCam) | BIAS::MultipleDepthWarp | |
DEPTH enum value | BIAS::MultipleDepthWarp | |
DEPTH_COR_TYPE enum name | BIAS::MultipleDepthWarp | |
DISPARITY enum value | BIAS::MultipleDepthWarp | |
FlipTextureCoordinates(bool flip) | BIAS::MultipleDepthWarp | inline |
FlopTextureCoordinates(bool flop) | BIAS::MultipleDepthWarp | inline |
GetFrameBufferObject() | BIAS::MultipleDepthWarp | inline |
GetProjectedTexture(Image< unsigned char > &texture) | BIAS::MultipleDepthWarp | |
GetResultDepthMapsFromNViewWarp() | BIAS::MultipleDepthWarp | inline |
GetResultTexturesFromNViewWarp() | BIAS::MultipleDepthWarp | inline |
GetTexture(unsigned int index) | BIAS::MultipleDepthWarp | inline |
GetTextureAsImage(Image< float > &dispMap, unsigned int index) | BIAS::MultipleDepthWarp | inline |
GetWarpedDisparity(Image< float > &dispMap) | BIAS::MultipleDepthWarp | |
GetWarpedDispTexture() | BIAS::MultipleDepthWarp | inline |
GetWarpedZBuffer(Image< float > &zbuffer) | BIAS::MultipleDepthWarp | |
Init(const ProjectionParametersPerspective &targetCam, std::vector< Projection > &sourceCameras, bool createDepthMaps=true) | BIAS::MultipleDepthWarp | |
LINEAR enum value | BIAS::MultipleDepthWarp | |
MultipleDepthWarp() | BIAS::MultipleDepthWarp | |
NONE enum value | BIAS::MultipleDepthWarp | |
POLYNOM enum value | BIAS::MultipleDepthWarp | |
SetBaseline(const float &baseline) | BIAS::MultipleDepthWarp | |
SetDepthCorType(DEPTH_COR_TYPE type) | BIAS::MultipleDepthWarp | inline |
SetDepthMap(glfTexture2D *depthMap, unsigned int index) | BIAS::MultipleDepthWarp | |
SetDepthScaleBeforeWarping(float scale) | BIAS::MultipleDepthWarp | |
SetDiscardAngle(float degree) | BIAS::MultipleDepthWarp | |
SetDispForDistance(const float &dist_from_cam, const float &disp) | BIAS::MultipleDepthWarp | |
SetProjectiveTextureCam(const ProjectionParametersPerspective &textureCam) | BIAS::MultipleDepthWarp | |
SetupNViewsWarp(const double &distToScreen, const double &zoom, const double &shift, unsigned int numberOfViews, unsigned int centralViewIndex, bool separate=true) | BIAS::MultipleDepthWarp | |
SetWarpType(WARPING_TYPE type) | BIAS::MultipleDepthWarp | inline |
SetZNearAndZFar(const float &zNear, const float &zFar) | BIAS::MultipleDepthWarp | |
SwithToMultiStereoModus(bool stereo) | BIAS::MultipleDepthWarp | inline |
UploadDepthMap(Image< float > &depthMap, unsigned int index) | BIAS::MultipleDepthWarp | |
UploadProjectiveTexture(const Image< unsigned char > &projectiveTexture) | BIAS::MultipleDepthWarp | |
UseProjectiveTexturing(bool enable) | BIAS::MultipleDepthWarp | inline |
Warp() | BIAS::MultipleDepthWarp | |
Warp(unsigned int index) | BIAS::MultipleDepthWarp | |
WARPING_TYPE enum name | BIAS::MultipleDepthWarp | |
WarpNViews() | BIAS::MultipleDepthWarp | |
~MultipleDepthWarp() | BIAS::MultipleDepthWarp | |