Basic Image AlgorithmS Library  2.8.0
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glfPassiveRenderTarget.hh
1 /*
2  This file is part of the BIAS library (Basic ImageAlgorithmS).
3 
4  Copyright (C) 2003-2009 (see file CONTACT for details)
5  Multimediale Systeme der Informationsverarbeitung
6  Institut fuer Informatik
7  Christian-Albrechts-Universitaet Kiel
8 
9 
10  BIAS is free software; you can redistribute it and/or modify
11  it under the terms of the GNU Lesser General Public License as published by
12  the Free Software Foundation; either version 2.1 of the License, or
13  (at your option) any later version.
14 
15  BIAS is distributed in the hope that it will be useful,
16  but WITHOUT ANY WARRANTY; without even the implied warranty of
17  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  GNU Lesser General Public License for more details.
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20  You should have received a copy of the GNU Lesser General Public License
21  along with BIAS; if not, write to the Free Software
22  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23  */
24 
25 #ifndef __glfPassiveRenderTarget_hh__
26 #define __glfPassiveRenderTarget_hh__
27 
28 #include <OpenGLFramework/Base/glfRenderTarget.hh>
29 
30 namespace BIAS {
31 
32  /**
33  * This class allows to use the currently set RenderTarget in the global
34  * opengl state!
35  *
36  * It is not the intention of the OpenGLFramework to work on a
37  * global scope! Use this class with caution and seldom even if it is
38  * convenient!
39  * Your classes
40  * will develop difficult behavior and will not be transportable outside
41  * a well defined state context! Nevertheless it is usefull to use passive
42  * components for the
43  * integration of concepts from the OpenGLFramework into old software.
44  *
45  * \author bartczak 02/2008
46  **/
47  class BIASOpenGLFramework_EXPORT glfPassiveRenderTarget : public glfRenderTarget
48  {
49  public:
50  virtual void Bind() const {}
51  };
52 
53 }
54 
55 #endif
This class allows to use the currently set RenderTarget in the global opengl state! ...
virtual void Bind() const
Makes this render target the currently used render target.
Interface for render targets.