Basic Image AlgorithmS Library
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OpenGLFramework
Utils
FramebufferSetup.hh
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/*
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This file is part of the BIAS library (Basic ImageAlgorithmS).
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Copyright (C) 2008, 2009 (see file CONTACT for details)
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Multimediale Systeme der Informationsverarbeitung
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Institut fuer Informatik
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Christian-Albrechts-Universitaet Kiel
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BIAS is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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BIAS is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with BIAS; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __FramebufferSetup_hh__
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#define __FramebufferSetup_hh__
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#include <bias_config.h>
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#include <OpenGLFramework/Base/glfFramebufferObject.hh>
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#include <OpenGLFramework/Base/glfTexture2D.hh>
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#include <vector>
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namespace
BIAS {
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/*
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* Class shall support the framebuffer object organization.
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* It is usefull in a szenario where certain texture to fbo bindings
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* are (frequently) reoccuring.
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* \ingroup g_openglframework
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* \author bartczak 09/2008
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*/
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class
BIASOpenGLFramework_EXPORT
FramebufferSetup
{
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public
:
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FramebufferSetup
();
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void
LinkFBO(
BIAS::glfFramebufferObject
* fbo);
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void
ClearColorAttachments();
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void
SetColorAttachment(
BIAS::glfTexture
* texture,
int
AttachmentPoint=0);
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/**
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* replaces all previous color attachments and through given
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*/
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void
SetColorAttachments(
const
std::vector<BIAS::glfTexture*>& textures);
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void
SetDepthAttachment(
BIAS::glfTexture
* texture);
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void
EnableColorClearance(
float
red = 0.0f,
float
green = 0.0f,
float
blue = 0.0f,
float
alpha = 0.0f);
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void
EnableDepthClearance(
float
depth = 1.0f);
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void
DisableColorClearance();
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void
DisableDepthClearance();
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void
Execute();
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/** Returns texture attached to AttachmentPoint if it is a glfTexture2D otherwise NULL.
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* Also returns NULL if not texture is attached to this attachmentpoint.
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**/
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glfTexture2D
* GetColorAttachment2D(
int
AttachmentPoint);
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private
:
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BIAS::glfFramebufferObject
* fbo_;
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bool
clearColorBuffer_;
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float
clearColor_[4];
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bool
clearDepthBuffer_;
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float
clearDepth_;
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std::vector<BIAS::glfTexture*> colorAttachments_;
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BIAS::glfTexture
* depthAttachment_;
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};
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}
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#endif
BIAS::glfTexture2D
A 2D texture.
Definition:
glfTexture2D.hh:40
BIAS::FramebufferSetup
Definition:
FramebufferSetup.hh:45
BIAS::glfTexture
Base class for textures.
Definition:
glfTexture.hh:42
BIAS::glfFramebufferObject
Framebuffer object.
Definition:
glfFramebufferObject.hh:41
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