Basic Image AlgorithmS Library  2.8.0
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BIAS::PlainPerPixelProcessing Member List

This is the complete list of members for BIAS::PlainPerPixelProcessing, including all inherited members.

basicInit_BIAS::PlainPerPixelProcessingprotected
batch_BIAS::PlainPerPixelProcessingprotected
depthTest_BIAS::PlainPerPixelProcessingprotected
elements_BIAS::PlainPerPixelProcessingprotected
Execute()BIAS::PlainPerPixelProcessing
externalUniformsChanged_BIAS::PlainPerPixelProcessingprotected
flipTexCoord_BIAS::PlainPerPixelProcessingprotected
fragmentShader_BIAS::PlainPerPixelProcessingprotected
GetDepthBufferMode()BIAS::PlainPerPixelProcessing
Init_()BIAS::PlainPerPixelProcessingprotected
InitBatch_()BIAS::PlainPerPixelProcessingprotected
initialized_BIAS::PlainPerPixelProcessingprotected
InitPrimitiveData_()BIAS::PlainPerPixelProcessingprotected
InitShaders_()BIAS::PlainPerPixelProcessingprotected
InitVertexTransformation_()BIAS::PlainPerPixelProcessingprotected
ModelViewMatrix_BIAS::PlainPerPixelProcessingprotected
numInputTextures_BIAS::PlainPerPixelProcessingprotected
operator=(const PlainPerPixelProcessing &)BIAS::PlainPerPixelProcessinginlineprotected
PlainPerPixelProcessing(bool flip=false)BIAS::PlainPerPixelProcessing
PlainPerPixelProcessing(const PlainPerPixelProcessing &)BIAS::PlainPerPixelProcessinginlineprotected
ProjectionMatrix_BIAS::PlainPerPixelProcessingprotected
ReleaseTextures()BIAS::PlainPerPixelProcessing
samplerNames_BIAS::PlainPerPixelProcessingprotected
SetFlip(bool flip=true)BIAS::PlainPerPixelProcessing
SetFragmentShaderFromFile(const std::string &fileName)BIAS::PlainPerPixelProcessing
SetFragmentShaderFromString(const std::string &source)BIAS::PlainPerPixelProcessing
SetOutputSize(unsigned int width, unsigned int height)BIAS::PlainPerPixelProcessing
SetRenderTarget(BIAS::glfRenderTarget *rt)BIAS::PlainPerPixelProcessing
SetSamplerNames(const std::vector< std::string > &samplerNames)BIAS::PlainPerPixelProcessing
SetTexture(BIAS::glfTexture2D *inputTexture)BIAS::PlainPerPixelProcessing
SetTextures(const std::vector< BIAS::glfTexture2D * > &inputTextures)BIAS::PlainPerPixelProcessing
SetTextures(std::list< BIAS::glfTexture2D * > &inputTextures)BIAS::PlainPerPixelProcessing
SetUniform(const std::string &name, float val)BIAS::PlainPerPixelProcessing
SetUniform(const std::string &name, int val)BIAS::PlainPerPixelProcessing
shaderProgram_BIAS::PlainPerPixelProcessingprotected
uniformsFloat_BIAS::PlainPerPixelProcessingprotected
uniformsInt_BIAS::PlainPerPixelProcessingprotected
vertices_BIAS::PlainPerPixelProcessingprotected
viewport_BIAS::PlainPerPixelProcessingprotected