1 #ifndef OUTPUT_LENS_DISTORTION_HH_
2 #define OUTPUT_LENS_DISTORTION_HH_
4 #include <bias_config.h>
6 #ifndef BIAS_HAVE_OPENGL
7 # error You need BIAS with USE_OpenGL Please recompile BIAS.
8 #endif // BUILD_GLviewer
10 #include <Gui/biasgl.h>
11 #include <Base/Debug/Debug.hh>
13 #include <OpenGLFramework/Base/glfRenderTarget.hh>
14 #include <GLviewer/OutputAttachments/GLProjectionOutputAttachment.hh>
15 #include <OpenGLFramework/Base/glfTexture2D.hh>
16 #include <Geometry/ProjectionParametersPerspective.hh>
Class for extra rendering pass in GLProjection (for now only used in glutGLviewer) ...
Camera parameters which define the mapping between rays in the camera coordinate system and pixels in...
Interface for render targets.