BIAS::Vector2< int > texSize_
Stores width and height of texture.
void DrawNormal(const bool draw=true, const float length=1.0f)
Draw plane normal for debugging purposes?
Display a textured plane.
GLuint texID_
Texture ID use to identify the texture binding.
bool isInitialized_
Specifies if texture of plane has been initialized.
BIAS::Vector3< float > normal_
Stores normal direction of plane.
bool drawNormal_
Draw plane normal for debugging purposes?