Basic Image AlgorithmS Library  2.8.0
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SamplerBinding.hh
1 /*
2  This file is part of the BIAS library (Basic ImageAlgorithmS).
3 
4  Copyright (C) 2008, 2009 (see file CONTACT for details)
5  Multimediale Systeme der Informationsverarbeitung
6  Institut fuer Informatik
7  Christian-Albrechts-Universitaet Kiel
8 
9 
10  BIAS is free software; you can redistribute it and/or modify
11  it under the terms of the GNU Lesser General Public License as published by
12  the Free Software Foundation; either version 2.1 of the License, or
13  (at your option) any later version.
14 
15  BIAS is distributed in the hope that it will be useful,
16  but WITHOUT ANY WARRANTY; without even the implied warranty of
17  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  GNU Lesser General Public License for more details.
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20  You should have received a copy of the GNU Lesser General Public License
21  along with BIAS; if not, write to the Free Software
22  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23  */
24 
25 #ifndef __SamplerBinding_hh__
26 #define __SamplerBinding_hh__
27 
28 #include <OpenGLFramework/Base/glfTexture.hh>
29 #include <OpenGLFramework/Base/glfShaderProgram.hh>
30 #include <map>
31 
32 namespace BIAS {
33 
34  /** Helper to manage the binding of textures to texture units via uniform names.
35  Class does not change the set progra, it only uses it to query the required slot number.
36 
37  \author bartczak 08/2009
38  */
39  class BIASOpenGLFramework_EXPORT SamplerBinding {
40  public:
41 
42  SamplerBinding();
43 
44  /** Call this to build a cache from the current object states.
45  \attention The caching is only tracked for the methods known of this class, all things changed
46  directly on the objects will not update the instance.
47  **/
48  void Cache();
49 
50  /** Sets all mapped samplers to appropriate texture units**/
51  void Bind();
52  void SetProgram(glfShaderProgram* program);
53  void MapSampler(glfTexture* texture, const std::string& UniformName);
54  void Clear();
55 
56  private:
57  bool cached_;
58  glfShaderProgram* program_;
59  struct textureCache {
60  textureCache() : tex(NULL), tu(0) {}
61  glfTexture* tex;
62  GLint tu;
63  };
64  std::map<std::string, textureCache> mappedTextures_;
65 
66  };
67 }
68 #endif
A shader program composed of several shaders.
Helper to manage the binding of textures to texture units via uniform names.
Base class for textures.
Definition: glfTexture.hh:42